Difference between revisions of "Thread:Talk:Cunobelin/Danger function/reply (3)"

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Yes it should help in guns, but I think it would increase the hit rate by at most 1 percent vs a good VCS gun ([TCRM]), which should translate to less than 1 APS if your movement is good (I think, not sure on that, but it's my general impression).  Also I think I can prove (ie. I didn't bother to write it down and double check) that the benefit is incidental, and if you ''perfectly'' configured a VCS GF gun, it would be better.  The catch is that setting up a KNN gun is a lot easier than setting up a VCS gun perfectly.
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Yes it should help in guns, but I think it would increase the hit rate by at most 1 percent vs a good VCS gun ([[Targeting_Challenge_RM/Results]]), which should translate to less than 1 APS if your movement is good (I think, not sure on that, but it's my general impression).  Also I think I can prove (ie. I didn't bother to write it down and double check) that the benefit is incidental, and if you ''perfectly'' configured a VCS GF gun, it would be better.  The catch is that setting up a KNN gun is a lot easier than setting up a VCS gun perfectly.

Latest revision as of 14:26, 19 June 2013

Yes it should help in guns, but I think it would increase the hit rate by at most 1 percent vs a good VCS gun (Targeting_Challenge_RM/Results), which should translate to less than 1 APS if your movement is good (I think, not sure on that, but it's my general impression). Also I think I can prove (ie. I didn't bother to write it down and double check) that the benefit is incidental, and if you perfectly configured a VCS GF gun, it would be better. The catch is that setting up a KNN gun is a lot easier than setting up a VCS gun perfectly.