Difference between revisions of "Head-On Targeting"

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The simple strategy of aiming where you last saw the enemy. Works surprisingly well against surprisingly many bots, especially in [[Melee]] battles.
 
The simple strategy of aiming where you last saw the enemy. Works surprisingly well against surprisingly many bots, especially in [[Melee]] battles.
  
== Example ==
+
== Examples ==
  
 
In <code>onScannedRobot</code>, add:
 
In <code>onScannedRobot</code>, add:
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     robocode.util.Utils.normalRelativeAngle(absoluteBearing -  
 
     robocode.util.Utils.normalRelativeAngle(absoluteBearing -  
 
         getGunHeadingRadians()));
 
         getGunHeadingRadians()));
 +
</syntaxhighlight>
 +
 +
A code like this was found in <code>sample.Fire</code>.
 +
 +
<syntaxhighlight>
 +
double turnGunAmt = (getHeadingRadians() + e.getBearingRadians()) - getGunHeadingRadians();
 +
//You can make this setTurnGunRight(...) or setTurnGunRightRadians(...) with an AdvancedRobot
 +
turnGunRight(turnGunAmt);
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Revision as of 03:24, 28 September 2013

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The simple strategy of aiming where you last saw the enemy. Works surprisingly well against surprisingly many bots, especially in Melee battles.

Examples

In onScannedRobot, add:

double absoluteBearing = getHeadingRadians() + e.getBearingRadians();
setTurnGunRightRadians(
    robocode.util.Utils.normalRelativeAngle(absoluteBearing - 
        getGunHeadingRadians()));

A code like this was found in sample.Fire.

double turnGunAmt = (getHeadingRadians() + e.getBearingRadians()) - getGunHeadingRadians();
//You can make this setTurnGunRight(...) or setTurnGunRightRadians(...) with an AdvancedRobot
turnGunRight(turnGunAmt);

See also