Difference between revisions of "Head-On Targeting"
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(adding "Musashi Trick" to "See also", it's specific to HOT) |
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− | + | {{Youtube|C9Wmo94TUpw}} | |
− | == | + | The simple strategy of aiming where you last saw the enemy. Works surprisingly well against surprisingly many bots (Mainly against Oscillator Movement and sometimes random movement). It also works especially well in [[Melee]] battles. [[HawkOnFire]] and [[Shiz]] both use it. |
+ | |||
+ | == Examples == | ||
In <code>onScannedRobot</code>, add: | In <code>onScannedRobot</code>, add: | ||
− | < | + | <syntaxhighlight> |
double absoluteBearing = getHeadingRadians() + e.getBearingRadians(); | double absoluteBearing = getHeadingRadians() + e.getBearingRadians(); | ||
setTurnGunRightRadians( | setTurnGunRightRadians( | ||
robocode.util.Utils.normalRelativeAngle(absoluteBearing - | robocode.util.Utils.normalRelativeAngle(absoluteBearing - | ||
getGunHeadingRadians())); | getGunHeadingRadians())); | ||
− | </ | + | </syntaxhighlight> |
+ | |||
+ | A code like this was found in <code>sample.Fire</code>. | ||
− | + | <syntaxhighlight> | |
− | + | double turnGunAmt = (getHeadingRadians() + e.getBearingRadians()) - getGunHeadingRadians(); | |
− | + | //You can make this setTurnGunRight(...) or setTurnGunRightRadians(...) with an AdvancedRobot | |
+ | turnGunRight(turnGunAmt); | ||
+ | </syntaxhighlight> | ||
== See also == | == See also == | ||
* [[Musashi Trick]] | * [[Musashi Trick]] | ||
+ | |||
+ | {{Targeting Navbox}} | ||
+ | [[Category:Simple Targeting Strategies]] | ||
+ | [[Category:Code Snippets]] |
Latest revision as of 02:46, 29 October 2013
The simple strategy of aiming where you last saw the enemy. Works surprisingly well against surprisingly many bots (Mainly against Oscillator Movement and sometimes random movement). It also works especially well in Melee battles. HawkOnFire and Shiz both use it.
Examples
In onScannedRobot
, add:
double absoluteBearing = getHeadingRadians() + e.getBearingRadians();
setTurnGunRightRadians(
robocode.util.Utils.normalRelativeAngle(absoluteBearing -
getGunHeadingRadians()));
A code like this was found in sample.Fire
.
double turnGunAmt = (getHeadingRadians() + e.getBearingRadians()) - getGunHeadingRadians();
//You can make this setTurnGunRight(...) or setTurnGunRightRadians(...) with an AdvancedRobot
turnGunRight(turnGunAmt);
See also
|