Difference between revisions of "RoboRunner/GUI"
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(Creating this finally, now that I have queue saving.) |
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Styling of RoboRunner GUI is based loosely off from [[RoboResearch]]. | Styling of RoboRunner GUI is based loosely off from [[RoboResearch]]. | ||
− | This GUI | + | This GUI unlike [[RoboJogger]] is directly integrated with a modified version of [[RoboRunner]]. |
− | |||
===Download and Source=== | ===Download and Source=== | ||
The source of the GUI can be found on GitHub here: [https://github.com/Chase-san/RoboRunner-GUI SOURCE] | The source of the GUI can be found on GitHub here: [https://github.com/Chase-san/RoboRunner-GUI SOURCE] | ||
+ | |||
You can download the latest release from the GitHub release system here: [https://github.com/Chase-san/RoboRunner-GUI/releases DOWNLOAD] | You can download the latest release from the GitHub release system here: [https://github.com/Chase-san/RoboRunner-GUI/releases DOWNLOAD] | ||
− | === | + | ===How to use=== |
− | * | + | # Download a copy, and extract to it's own directory. |
+ | # Open the program, and goto View, and configure the path to the robocode libraries. | ||
+ | # Move any required robots to the robots directory. | ||
+ | # Add a new challenge. | ||
+ | # Select the number of threads to run. | ||
+ | # Hit "Start" below the Thread Count button. | ||
+ | |||
+ | ===Features=== | ||
+ | * Shows you the current battle and what round that battle is on. | ||
+ | * It updates the results dialog incrementally as the battle goes on, allowing you a preview of the results. | ||
+ | ** You must however open and close the result dialog to get it to update. | ||
+ | * You may reorder the queue while the threads are running and it will choose the next battle from the challenge highest on the list with unfinished battles. | ||
+ | * Contains a challenge creator, so you do not have to create challenges by hand anymore. | ||
+ | |||
+ | ====Future Plans==== | ||
* Enable the challenge creator to create melee battles | * Enable the challenge creator to create melee battles | ||
* Selectively start/stop battle threads. | * Selectively start/stop battle threads. | ||
− | * Update results dialog as results come in. | + | * Update results dialog as results come in, without requiring to reopen it. |
+ | * Allow multiple results in a single results window. | ||
+ | |||
+ | ====Known Bugs==== | ||
+ | * If you add a new challenge after a thread has finished, it will not pick up battles from it. | ||
+ | * The thread system does not automatically stop when all threads are finished (this is just a UI problem, no resources are used). | ||
+ | * Saving and resuming battles from queue is potentially unstable (limited testing). | ||
+ | * If you close the program by the console window, you will lose your queue (no easy way around this). |
Latest revision as of 04:38, 27 January 2014
RoboRunnerGUI is a GUI for RoboRunner.
Styling of RoboRunner GUI is based loosely off from RoboResearch.
This GUI unlike RoboJogger is directly integrated with a modified version of RoboRunner.
Download and Source
The source of the GUI can be found on GitHub here: SOURCE
You can download the latest release from the GitHub release system here: DOWNLOAD
How to use
- Download a copy, and extract to it's own directory.
- Open the program, and goto View, and configure the path to the robocode libraries.
- Move any required robots to the robots directory.
- Add a new challenge.
- Select the number of threads to run.
- Hit "Start" below the Thread Count button.
Features
- Shows you the current battle and what round that battle is on.
- It updates the results dialog incrementally as the battle goes on, allowing you a preview of the results.
- You must however open and close the result dialog to get it to update.
- You may reorder the queue while the threads are running and it will choose the next battle from the challenge highest on the list with unfinished battles.
- Contains a challenge creator, so you do not have to create challenges by hand anymore.
Future Plans
- Enable the challenge creator to create melee battles
- Selectively start/stop battle threads.
- Update results dialog as results come in, without requiring to reopen it.
- Allow multiple results in a single results window.
Known Bugs
- If you add a new challenge after a thread has finished, it will not pick up battles from it.
- The thread system does not automatically stop when all threads are finished (this is just a UI problem, no resources are used).
- Saving and resuming battles from queue is potentially unstable (limited testing).
- If you close the program by the console window, you will lose your queue (no easy way around this).