Difference between revisions of "User:Xor/Better MEA formula"
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Note: by formula, I mean theoretical (ignoring acceleration & wall), as Precise Game Physics can never be covered by one single formula. | Note: by formula, I mean theoretical (ignoring acceleration & wall), as Precise Game Physics can never be covered by one single formula. | ||
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| + | == Proof == | ||
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| + | Asuming you are moving in constant lateral velocity, and max velocity. And ignore acceleration & wall. | ||
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| + | Then | ||
Revision as of 04:13, 18 September 2017
Where x is Bullet Speed.
A better MEA can be archived when moving at a lateral speed of
(and moving away (at max retreat velocity) at the same time definitely)
Note: by formula, I mean theoretical (ignoring acceleration & wall), as Precise Game Physics can never be covered by one single formula.
Proof
Asuming you are moving in constant lateral velocity, and max velocity. And ignore acceleration & wall.
Then
