Difference between revisions of "SleepSiphon/Version History"

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(Update: Initial Release)
 
m (Update: Added Melee Stats)
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==1.7==
 
==1.7==
;1.7b
+
;1.7b  
 
:First version of [[SleepSiphon]] to be submitted to the [[RoboRumble]]
 
:First version of [[SleepSiphon]] to be submitted to the [[RoboRumble]]
  
;:Features
+
;:Stats
  
::*'''Movement:''' (Min Risk) Tries to avoid enemy bullets fired using HOT or linear/const turn rate prediction, avoids walls, avoids being close to enemies.
+
::*'''''Melee'''''
  
::*'''Aim:''' (4 VirtualGuns) HOT, linear, circular, avg(velocity & turn rate). Chooses the best gun for each enemy.
+
:::<table border><tr>
:::*Falls back to a (naive) [[Displacement Vector]] gun if the virtual hit rate against an enemy is below a threshold.
+
<th>Name</th>
 +
<td>
 +
[http://www.robowiki.net/wiki/SleepSiphon| origin.SleepSiphon 1.7b]
 +
</tr><tr>
 +
<th>APS</th>
 +
<td>
 +
61.2171926491</td></tr><tr>
 +
<th>PWIN</th>
 +
<td>
 +
83.3746898263</td></tr><tr>
 +
<th>ANPP</th>
 +
<td>
 +
80.9266036263</td></tr><tr>
 +
<th>Vote</th>
 +
<td>
 +
0.0</td></tr><tr>
 +
<th>Survival</th>
 +
<td>
 +
30.0789148153</td></tr><tr>
 +
<th>Pairings</th>
 +
<td>
 +
403</td></tr><tr>
 +
<th>Battles</th>
 +
<td>
 +
13009</td></tr><tr>
 +
<th>Latest Battle</th>
 +
<td>
 +
2018-06-22 10:26:59 UTC</td></tr><tr>
 +
::</tr></table>
  
::*'''Bullet power''' scales down with distance from the enemy.  If our energy is low, fire at lower power.  Will not fire if doing so would lead to becoming disabled.
+
;Features
 +
 
 +
:*'''Movement:''' (Min Risk) Tries to avoid enemy bullets fired using HOT or linear/const turn rate prediction, avoids walls, avoids being close to enemies.
 +
 
 +
:*'''Aim:''' (4 VirtualGuns) HOT, linear, circular, avg(velocity & turn rate). Chooses the best gun for each enemy.
 +
::*Falls back to a (naive) [[Displacement Vector]] gun if the virtual hit rate against an enemy is below a threshold.
 +
 
 +
:*'''Bullet power''' scales down with distance from the enemy.  If our energy is low, fire at lower power.  Will not fire if doing so would lead to becoming disabled.
  
 
::*'''Radar:''' Attempt at "optimal radar".  Pretty good, but has some bugs.  Could be improved.
 
::*'''Radar:''' Attempt at "optimal radar".  Pretty good, but has some bugs.  Could be improved.
  
  
;:'''Download this release'''
+
;'''Download this release'''
  
::*(Source and/or JarFile): ( GitHub - ''www.github.com/John-Paul-R/SleepSiphon/releases/tag/1.7b'' )
+
:*(Source and/or JarFile): ( GitHub - ''www.github.com/John-Paul-R/SleepSiphon/releases/tag/1.7b'' )
 
----
 
----

Revision as of 12:16, 22 June 2018

1.7

1.7b
First version of SleepSiphon to be submitted to the RoboRumble
Stats
  • Melee
Name

origin.SleepSiphon 1.7b

APS 61.2171926491
PWIN 83.3746898263
ANPP 80.9266036263
Vote 0.0
Survival 30.0789148153
Pairings 403
Battles 13009
Latest Battle 2018-06-22 10:26:59 UTC
Features
  • Movement: (Min Risk) Tries to avoid enemy bullets fired using HOT or linear/const turn rate prediction, avoids walls, avoids being close to enemies.
  • Aim: (4 VirtualGuns) HOT, linear, circular, avg(velocity & turn rate). Chooses the best gun for each enemy.
  • Falls back to a (naive) Displacement Vector gun if the virtual hit rate against an enemy is below a threshold.
  • Bullet power scales down with distance from the enemy. If our energy is low, fire at lower power. Will not fire if doing so would lead to becoming disabled.
  • Radar: Attempt at "optimal radar". Pretty good, but has some bugs. Could be improved.
Download this release
  • (Source and/or JarFile): ( GitHub - www.github.com/John-Paul-R/SleepSiphon/releases/tag/1.7b )