Difference between revisions of "ScalarN"
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* Melee Gun inspired by [[Neuromancer]] (for pioneering fuzzy-or in [[Shadow/Melee Gun]]) | * Melee Gun inspired by [[Neuromancer]] (for pioneering fuzzy-or in [[Shadow/Melee Gun]]) | ||
* Melee Movement influenced by [[Neuromancer]] (the idea of surfing everyone, and median scale based risk blending), <br>[[Firestarter]] (smart points generation), [[Diamond]] and [[HawkOnFire]] (risk function) | * Melee Movement influenced by [[Neuromancer]] (the idea of surfing everyone, and median scale based risk blending), <br>[[Firestarter]] (smart points generation), [[Diamond]] and [[HawkOnFire]] (risk function) | ||
− | * Special thanks to [[Skilgannon]], [[Voidious]] for their | + | * Special thanks to [[Skilgannon]], [[Voidious]] for their tutorials, and open source effort. |
Revision as of 12:31, 24 October 2018
- ScalarN Sub-pages:
- Version History
This page is under construction. For recent activities, see Version History.
- Melee Strategy
- A mix of Wave Surfing and Minimum Risk Movement. (Surfing HOT yet)
- A gun with Swarm Targeting, KNN and Play It Forward
- Duel Strategy
- True Surfing with Dijkstra's algorithm optimization. Flattener enabled at high hit-rate.
- Virtual Gun Array of Main/AS guns powered by k-nn, Precise MEA and Precise Intersection.
- Inspiration • Acknowledgements • Special Thanks
- Melee Gun inspired by Neuromancer (for pioneering fuzzy-or in Shadow/Melee Gun)
- Melee Movement influenced by Neuromancer (the idea of surfing everyone, and median scale based risk blending),
Firestarter (smart points generation), Diamond and HawkOnFire (risk function) - Special thanks to Skilgannon, Voidious for their tutorials, and open source effort.