Difference between revisions of "Thread:Talk:WhiteFang/Anti-Surfer Targeting/reply (3)"
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− | the attributes and weights for random movement and surfers may be completely different, so I just tune them completely separately. | + | Imo the attributes and weights for random movement and surfers may be completely different, so I just tune them completely separately. |
− | And there are not one single magic attribute that helps against random movement, so do surfers. | + | And there are not one single magic attribute that helps a lot against random movement, so do surfers. |
And you don’t expect good performance when you use virtual waves for surfers as well, since they are irrelevant. | And you don’t expect good performance when you use virtual waves for surfers as well, since they are irrelevant. |
Latest revision as of 11:51, 20 March 2019
Imo the attributes and weights for random movement and surfers may be completely different, so I just tune them completely separately.
And there are not one single magic attribute that helps a lot against random movement, so do surfers.
And you don’t expect good performance when you use virtual waves for surfers as well, since they are irrelevant.