Difference between revisions of "Thread:Talk:WhiteFang/Anti-Surfer Targeting/reply (5)"
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Dsekercioglu (talk | contribs) m (Reply to Anti-Surfer Targeting) |
Dsekercioglu (talk | contribs) m (Great things happened) |
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:When I actually succeed at making robocode allow more data saving I'll move onto the recursive technic. | :When I actually succeed at making robocode allow more data saving I'll move onto the recursive technic. | ||
:"But really, the secret to a good score is good movement." I know but I have been working on movement since 2.2.7.1 and I want to stop my suffering for a while. Maybe genetic algorithm against Simple Targeting strategies and for the flattener? | :"But really, the secret to a good score is good movement." I know but I have been working on movement since 2.2.7.1 and I want to stop my suffering for a while. Maybe genetic algorithm against Simple Targeting strategies and for the flattener? | ||
+ | |||
+ | :Edit: | ||
+ | :After tuning with three more parameters three things happened: | ||
+ | *I had my AS gun outperformed my Main Gun against Shadow for the first time | ||
+ | *I found out that my GA always maximizes K minimizes Divisor(probably I forgot to activate bot width calculations) and minimizes shots taken. | ||
+ | *Manhattan distance works much better than Squared Euclidean | ||
+ | |||
+ | :The random weights started out with 1542 hits. | ||
+ | :GA got it to 1923 hits. | ||
+ | :I made K 100, Divisor 1 and Decay 0 and hits rose up to 2086. | ||
+ | :I used Manhattan distance and it got 2117 hits | ||
+ | :Finally when I rolled really high and low values to 10 and 0 it got 2120 hits. |
Latest revision as of 14:34, 20 March 2019
- After Xor said precise intersection I was searching for another meaning in real waves.=)
- My fitness function is using the KNNPredictor class in WhiteFang so basically everything is included in the algorithm.
- When I actually succeed at making robocode allow more data saving I'll move onto the recursive technic.
- "But really, the secret to a good score is good movement." I know but I have been working on movement since 2.2.7.1 and I want to stop my suffering for a while. Maybe genetic algorithm against Simple Targeting strategies and for the flattener?
- Edit:
- After tuning with three more parameters three things happened:
- I had my AS gun outperformed my Main Gun against Shadow for the first time
- I found out that my GA always maximizes K minimizes Divisor(probably I forgot to activate bot width calculations) and minimizes shots taken.
- Manhattan distance works much better than Squared Euclidean
- The random weights started out with 1542 hits.
- GA got it to 1923 hits.
- I made K 100, Divisor 1 and Decay 0 and hits rose up to 2086.
- I used Manhattan distance and it got 2117 hits
- Finally when I rolled really high and low values to 10 and 0 it got 2120 hits.