Difference between revisions of "Thread:Talk:BasicSurfer/Simple Bullet Shadowing Surfer/reply (2)"
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Dsekercioglu (talk | contribs) m (Reply to Simple Bullet Shadowing Surfer ) |
Dsekercioglu (talk | contribs) m |
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:BTW, anybody setting wave dangers as done below? | :BTW, anybody setting wave dangers as done below? | ||
<pre> | <pre> | ||
− | Position danger = (bulletPassed ? | + | Position danger = (bulletPassed ? 0: chanceOfBulletCollision) * dangerWithoutShadows |
</pre> | </pre> | ||
+ | |||
+ | Edit: fix a mistake |
Latest revision as of 11:00, 18 May 2019
- Both Diamond and Gilgalad use bullet shadows but IIRC Gilgalad's code was optimized for speed and made it harder to understand.
- If you plan on using bullet shadows with bins(Slightly less effective), both DrussGT and WhiteFang use it.
- DrussGT calculates all the shadows before hand while WhiteFang calculates them when the bullet overlaps the wave(Easier to implement and shorter code).
- BTW, anybody setting wave dangers as done below?
Position danger = (bulletPassed ? 0: chanceOfBulletCollision) * dangerWithoutShadows
Edit: fix a mistake