Difference between revisions of "Épéeist"
Jump to navigation
Jump to search
(Replaced content with "First there was a Sheldor nanobot named Épéeist. Then there was a microbot named ÉpéeistMicro. Now the microbot is named Épéeist.") Tag: Replaced |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | First there was a Sheldor nanobot named Épéeist. | + | {{Infobox Robot |
+ | | name = Épéeist | ||
+ | | extends = [[AdvancedRobot]] | ||
+ | | author = Sheldor(2) | ||
+ | | movement = [[Multi-Mode]] ([[Stop And Go]] and [[Random Movement]]) | ||
+ | | targeting = [[GuessFactor Targeting (traditional)|Guess Factor]] | ||
+ | | current_version = 3.7 | ||
+ | | license = [[RWPCL]] | ||
+ | | isOneOnOne = true | ||
+ | | isMelee = false | ||
+ | | isOpenSource = true | ||
+ | }} | ||
+ | |||
+ | First there was a Sheldor nanobot named Épéeist (now named [[Feint]]). | ||
Then there was a microbot named ÉpéeistMicro. | Then there was a microbot named ÉpéeistMicro. | ||
Now the microbot is named Épéeist. | Now the microbot is named Épéeist. | ||
+ | |||
+ | == Strategy == | ||
+ | === How does it move? === | ||
+ | [[Stop And Go]] and [[Random Movement]] with [[Wall Smoothing]], like many other [[MicroBots]]. | ||
+ | |||
+ | === How does it fire? === | ||
+ | Heavily [[Segmentation|segmented]] [[GuessFactor Targeting (traditional)]]. Newer versions use [[waves]] based on [[Angular Velocity]] for lower [[code size]]. |
Latest revision as of 15:44, 1 May 2024
Épéeist | |
Author(s) | Sheldor(2) |
Extends | AdvancedRobot |
Targeting | Guess Factor |
Movement | Multi-Mode (Stop And Go and Random Movement) |
Current Version | 3.7 |
Code License | RWPCL |
First there was a Sheldor nanobot named Épéeist (now named Feint).
Then there was a microbot named ÉpéeistMicro.
Now the microbot is named Épéeist.
Strategy
How does it move?
Stop And Go and Random Movement with Wall Smoothing, like many other MicroBots.
How does it fire?
Heavily segmented GuessFactor Targeting (traditional). Newer versions use waves based on Angular Velocity for lower code size.