Difference between revisions of "OcnirpSNG"
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| extends = [[AdvancedRobot]] | | extends = [[AdvancedRobot]] | ||
| targeting = [[PatternMatching|Pattern Matching]] | | targeting = [[PatternMatching|Pattern Matching]] | ||
− | | movement = [[ | + | | movement = [[Stop And Go|Stop And Go]] & [[Random Movement|Random Movement]] |
| best_rating = 5th/1793.5 | | best_rating = 5th/1793.5 | ||
| current_version = 1.0 | | current_version = 1.0 | ||
| codesize = 247 | | codesize = 247 | ||
+ | | released = February 28, 2009 | ||
| license = [[RWLPCL]] | | license = [[RWLPCL]] | ||
| download_link = http://nat.robothai.net/robots/nat.nano.OcnirpSNG_1.0.jar | | download_link = http://nat.robothai.net/robots/nat.nano.OcnirpSNG_1.0.jar | ||
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}} | }} | ||
− | An [[Ocnirp]]'s sister. Come with fresh [[ | + | An [[Ocnirp]]'s sister. Come with fresh [[Stop And Go]] movement adjusted on [[Ocnirp]], leaving current random movement take place if [[Stop And Go]] fail. |
== Background Information == | == Background Information == | ||
Line 24: | Line 25: | ||
; How competitive is it? | ; How competitive is it? | ||
− | : | + | : Not as much as it first releasing time. 8th APS, 3rd PL (after re-release) |
== Strategy == | == Strategy == | ||
; How does it [[Movement|move]]? | ; How does it [[Movement|move]]? | ||
− | : It first doing Stop And Go, if this fail, it do: | + | : It first doing [[Stop And Go]], if this fail, it do: |
− | : Orbit an enemy (perpendicular movement) with some special direction-inverted! (which the old always Ocnirp does) | + | : Orbit an enemy (perpendicular movement) with some special direction-inverted! (which the old always [[Ocnirp]] does) |
; How does it fire? | ; How does it fire? | ||
− | : [[ | + | : [[Pattern Matching|Pattern Matching]], although it's [[WeekendObsession]]'s one, it has some tweak, too. |
; What does it save between rounds and matches? | ; What does it save between rounds and matches? | ||
: Pattern Data between round, like [[WeekendObsession]]. | : Pattern Data between round, like [[WeekendObsession]]. | ||
+ | |||
+ | == Version History == | ||
+ | * Version 1.1_4 - The tester - ? | ||
+ | ** Increase the gun pattern length. | ||
+ | ** Super slow, beware... | ||
+ | ** Note for 1.1 series, I'm releasing 4 version to rumble for test :) | ||
+ | |||
+ | * Version 1.1_3 - The tester - ? | ||
+ | ** From 1.0, add the distance controller. | ||
+ | ** Remove radar lock, not enough room. Now spinning only. | ||
+ | ** Note for 1.1 series, I'm releasing 4 version to rumble for test :) | ||
+ | |||
+ | * Version 1.1_2 - The tester - ? | ||
+ | ** Reduce the counter, now at 1 (the old is 2) to trigger the movement changer | ||
+ | ** Note for 1.1 series, I'm releasing 4 version to rumble for test :) | ||
+ | |||
+ | * Version 1.1 - The tester - ? | ||
+ | ** Try some movement revert - it revert to StopNGo if RandomMovement fail... (A crazy trick to trick PM) | ||
+ | ** Note for 1.1 series, I'm releasing 4 version to rumble for test :) | ||
+ | |||
+ | * Version 1.0 - 20 Feb 2009 | ||
+ | ** Port all [[Ocnirp]] 1.0, squeeze it to 225 and add the StopNGo. | ||
== Additional Information == | == Additional Information == | ||
Line 43: | Line 66: | ||
: Sure, it's [[RWLPCL]]. | : Sure, it's [[RWLPCL]]. | ||
− | ; Does it have any White | + | ; Does it have any [[White Whale]]s? |
− | : | + | : Acero! (yeah, that head-on bot) |
; What other robot(s) is it based on? | ; What other robot(s) is it based on? | ||
Line 53: | Line 76: | ||
[[Category:NanoBots]] | [[Category:NanoBots]] | ||
+ | [[Category:Bots]] |
Latest revision as of 14:21, 13 June 2009
OcnirpSNG | |
Author(s) | Nat |
Extends | AdvancedRobot |
Targeting | Pattern Matching |
Movement | Stop And Go & Random Movement |
Released | February 28, 2009 |
Best Rating | 5th/1793.5 |
Current Version | 1.0 |
Code Size | 247 |
Code License | RWLPCL |
Download |
An Ocnirp's sister. Come with fresh Stop And Go movement adjusted on Ocnirp, leaving current random movement take place if Stop And Go fail.
Background Information
- What's special about it?
- Humm..., nothing for now.
- How competitive is it?
- Not as much as it first releasing time. 8th APS, 3rd PL (after re-release)
Strategy
- How does it move?
- It first doing Stop And Go, if this fail, it do:
- Orbit an enemy (perpendicular movement) with some special direction-inverted! (which the old always Ocnirp does)
- How does it fire?
- Pattern Matching, although it's WeekendObsession's one, it has some tweak, too.
- What does it save between rounds and matches?
- Pattern Data between round, like WeekendObsession.
Version History
- Version 1.1_4 - The tester - ?
- Increase the gun pattern length.
- Super slow, beware...
- Note for 1.1 series, I'm releasing 4 version to rumble for test :)
- Version 1.1_3 - The tester - ?
- From 1.0, add the distance controller.
- Remove radar lock, not enough room. Now spinning only.
- Note for 1.1 series, I'm releasing 4 version to rumble for test :)
- Version 1.1_2 - The tester - ?
- Reduce the counter, now at 1 (the old is 2) to trigger the movement changer
- Note for 1.1 series, I'm releasing 4 version to rumble for test :)
- Version 1.1 - The tester - ?
- Try some movement revert - it revert to StopNGo if RandomMovement fail... (A crazy trick to trick PM)
- Note for 1.1 series, I'm releasing 4 version to rumble for test :)
- Version 1.0 - 20 Feb 2009
- Port all Ocnirp 1.0, squeeze it to 225 and add the StopNGo.
Additional Information
- Can I use your code?
- Sure, it's RWLPCL.
- Does it have any White Whales?
- Acero! (yeah, that head-on bot)
- What other robot(s) is it based on?
- Ocnirp, which based on WeekendObsession. Note that WeekendObsession do StopNGo/RandomMovement, too, but it seem that mine is better. (in general rumble, I'm at 249th but WeekendObsession is at 245)