Difference between revisions of "Talk:CunobelinDC/Version History"

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(inspiration for the CT acronym)
 
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Haha, all I did was make it so that [[CunobelinDC]] aims as if he's firing from an approximation of his next location. It would be easy enough on your part to incorporate something that detects whether a bot is firing using their current position to fire or their next position. Though this could quickly get out of hand in a cat-and-mouse kind of way =) I think one of the reasons [[BulletCatcher]] was so effective against this gun before was because it rounds any lateral velocity below 0.5 down to 0, so according to the patterns, your bot never had any lateral velocity at all. I'm very impressed with [[BulletCatcher]], great work =) --[[User:Skilgannon|Skilgannon]] 20:44, 16 August 2009 (UTC)
 
Haha, all I did was make it so that [[CunobelinDC]] aims as if he's firing from an approximation of his next location. It would be easy enough on your part to incorporate something that detects whether a bot is firing using their current position to fire or their next position. Though this could quickly get out of hand in a cat-and-mouse kind of way =) I think one of the reasons [[BulletCatcher]] was so effective against this gun before was because it rounds any lateral velocity below 0.5 down to 0, so according to the patterns, your bot never had any lateral velocity at all. I'm very impressed with [[BulletCatcher]], great work =) --[[User:Skilgannon|Skilgannon]] 20:44, 16 August 2009 (UTC)
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:Actually i thought that BulletCatcher would handle that kind of aim already. Thanks for making me realize that my calculations was somewhat different then the usual approach. Some defense against "predictors" should not only be useful for fighting against CunobelinDC 0.4 but also some MegaBots (e.g. davidalves.Phoenix 1.02). Watch out for BulletCatcher 0.4 ;) --[[User:Rsim|Rsim]] 11:31, 17 August 2009 (UTC)
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Haha, you really gave me a good laugh with the CT version names :D Also, I was spurred to fresh efforts. Let's just hope the randomness in your aim doesn't lead to a overall lower score now. --[[User:Rsim|Rsim]] 21:30, 4 September 2009 (UTC)
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The CT (Catch This) was inspired by the endings from [[SandboxDT]] (Dodge This) and [[FloodHT]] (Hit This) =). I've been playing with the randomness values since I released them, so if there is any negative impact I think I have a way to minimise it without making my bullets any more hittable. This is a real game of cat and mouse =) --[[User:Skilgannon|Skilgannon]] 21:45, 4 September 2009 (UTC)

Latest revision as of 22:45, 4 September 2009

No you didn't! Haha! Well.. I'm flattered :D Awesome bot you got there.--Rsim 20:24, 16 August 2009 (UTC)

Haha, all I did was make it so that CunobelinDC aims as if he's firing from an approximation of his next location. It would be easy enough on your part to incorporate something that detects whether a bot is firing using their current position to fire or their next position. Though this could quickly get out of hand in a cat-and-mouse kind of way =) I think one of the reasons BulletCatcher was so effective against this gun before was because it rounds any lateral velocity below 0.5 down to 0, so according to the patterns, your bot never had any lateral velocity at all. I'm very impressed with BulletCatcher, great work =) --Skilgannon 20:44, 16 August 2009 (UTC)

Actually i thought that BulletCatcher would handle that kind of aim already. Thanks for making me realize that my calculations was somewhat different then the usual approach. Some defense against "predictors" should not only be useful for fighting against CunobelinDC 0.4 but also some MegaBots (e.g. davidalves.Phoenix 1.02). Watch out for BulletCatcher 0.4 ;) --Rsim 11:31, 17 August 2009 (UTC)

Haha, you really gave me a good laugh with the CT version names :D Also, I was spurred to fresh efforts. Let's just hope the randomness in your aim doesn't lead to a overall lower score now. --Rsim 21:30, 4 September 2009 (UTC)

The CT (Catch This) was inspired by the endings from SandboxDT (Dodge This) and FloodHT (Hit This) =). I've been playing with the randomness values since I released them, so if there is any negative impact I think I have a way to minimise it without making my bullets any more hittable. This is a real game of cat and mouse =) --Skilgannon 21:45, 4 September 2009 (UTC)