Difference between revisions of "User:Chase-san"
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| page1 = Kd-Tree | | page1 = Kd-Tree | ||
| title1 = Kd-Tree Implementation | | title1 = Kd-Tree Implementation | ||
+ | | page2 = Roboflight | ||
+ | | title2 = Roboflight | ||
+ | | page3 = KohonenMap | ||
+ | | title3 = KohonenMap | ||
+ | | page4 = VDA | ||
+ | | title4 = Variable Dimension Array | ||
+ | | page5 = MovSim | ||
+ | | title5 = Precise Prediction | ||
+ | | page6 = StatBufferSet | ||
+ | | title6 = StatBufferSet | ||
+ | | page7 = GeomTools | ||
+ | | title7 = Geometry Tools | ||
+ | | page8 = NeoRoboRumbleParticipants | ||
+ | | title8 = Neo Roborumble Participants | ||
+ | | page9 = BasicTracker | ||
+ | | title9 = Basic Enemy Tracker | ||
}} | }} | ||
== Background == | == Background == | ||
− | + | I joined robocode in early 2006 and for awhile I programmed some robots. I have in several instances taken considerable time off from robocode. Since my last bout of activity I have spent much time in the C/C++ camps along with algorithms. | |
− | I | + | There are many things that when I go back to work in java that I miss about C and C++. This makes it particularly difficult to get interested again. Packed structures, unsigned types, raw memory manipulation and pointer tricks are just some of these things. But I still visit now and again. |
− | == | + | == Robots == |
− | * '''[[Seraphim]]''' - A robot that I made in an attempt to race for 2000, it lost | + | Most my robots usually become a problem bot for someone, usually someone higher in the ranks. I do not plan it that way, but because of it I even made a joke bot about it. |
− | + | === Current Robots === | |
− | * '''[[ | + | * '''[[Nene]]''' - My current best robot. It uses a prototype DC gun and ranks around 6th in the Rumble. It originally used Raiko's ancient gun, showing that movement is the name of the game. |
+ | * '''[[Seraphim]]''' - A robot that I made in an attempt to race for 2000, it lost. Recent bug fixes has propelled it upward many ranks. | ||
+ | * '''[[Pytko]]''' - A brute force pattern matcher on top of Raikos movement. | ||
+ | * '''SurroundingTeam''' - A TwinDuel team of robots whose strategy is that of TwintelligenceTeam. Just a lot smaller. | ||
+ | * '''Grudge''' - Minds its own business until it is hit in melee, then it makes a bee line for the opponents that hit it in order they hit it. | ||
+ | * '''[[ExclusionNano]]''' - A nanobot that does simple shrapnel dodging, with averaged linear firing. | ||
+ | * '''[[Wren]]''' - A melee bot that uses [[HawkOnFire]] '''inspired''' minimum risk movement and [[DustBunny]]'s gun. | ||
− | == | + | === Retired Bots === |
+ | * '''[[Velshea]]''' - Amoung my first wave-surfers, never ranked too highly. | ||
* '''Tyrra''' - My first surfer that used the pluggable system. | * '''Tyrra''' - My first surfer that used the pluggable system. | ||
* '''Beowulf''' - Retired shortly after release, my first surfer to surf multiple waves. Simplistic targeting. | * '''Beowulf''' - Retired shortly after release, my first surfer to surf multiple waves. Simplistic targeting. | ||
+ | * '''Genesis''' - A robot that uses anti-pattern matcher 'surfer-like' movement, and a combination of a VCS/GF gun in 1 on 1 and best angle crowd targeting in melee (selects the best fire angle based on enemy angles to it). Retired due to its poor performance. | ||
* '''MirrorMaster''' - The first bot I ever entered into the rumble. Used a simple mirror movement and a simple gf gun. | * '''MirrorMaster''' - The first bot I ever entered into the rumble. Used a simple mirror movement and a simple gf gun. | ||
* '''AiayJabitW''' - The first bot I ever made, entered for a short time in the rumble, was a anti-gravity movement based off [[DustBunny]]. | * '''AiayJabitW''' - The first bot I ever made, entered for a short time in the rumble, was a anti-gravity movement based off [[DustBunny]]. | ||
* '''AiayHaiku''' - The haiku version of AiayJabitW, very short lifespan aswell. | * '''AiayHaiku''' - The haiku version of AiayJabitW, very short lifespan aswell. | ||
− | * ''' | + | * '''PringerX''' - A robot that uses a folded symbolic pattern matcher, and WeekendObsessions movement. |
− | * '''EvilDrone''' - A nanobot and a | + | * '''ProblemBot''' - A robot that is based off PringerX but only fires on a certain special list of enemy robots. It otherwise switches to a very simple movement that allows it to get hit very easily and a reverse aim gun that only fires 3 shots. |
+ | * '''[[Prototype]]''' - A robot that uses at this point a Neural Network gun and Seraphim's movement. | ||
+ | * '''EvilDrone''' - A nanobot and a curiosity at best, from the short period of time where bots could statically modify internal Robocode classes. Might be worthy to mention it was unbeatable (by any robot). | ||
− | == | + | === Planned Robots === |
− | These are bots I | + | * A good melee bot eventually. |
− | * '''Caffeine''' - A robot that | + | * I have in development a Skunkworks Project, it will be a long time before it is released, if at all. |
− | * ''' | + | |
+ | === Wiki Robots === | ||
+ | * '''InevitableTeam''' - A TwinDuel team I created from highly modified RaikoMicro. Not doing to well. | ||
+ | * '''BurningStick''' - HawkOnFire's movement, Sprouts gun. | ||
+ | * '''Wolverine''' - A modified version of gg.Wolverine, to keep it from skipping turns due to getXX calls. | ||
+ | |||
+ | === Unreleased Robots === | ||
+ | These are bots which I had in planning or development, but I never really announced or put considerable effort into. | ||
+ | * '''LapisLazuli''' - A TwinDuel team that used a melee folded pattern matcher and minimal risk movement, I never got the pattern matcher to work. | ||
+ | * '''Caffeine''' - A robot that used a buggy DC surfing and and a simple GF gun. To terrible to release. Was going to use a single-tick PM. | ||
+ | * '''Gravitron''' - A old bot that uses anti-gravity movement, it didn't do to well, even in melee. | ||
+ | * '''Blackjack''' - Several versions of this went by, but they all we're terrible. Used a buggy DC gun and buggy VCS movement. | ||
+ | * '''Succubus''' - Old Seraphims DC counterpart which was never finished. Its initial scoring looked good at the time. | ||
== Other Stuff == | == Other Stuff == | ||
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=== Roboflight === | === Roboflight === | ||
− | This is a project me and Fnl talked about for some times, I decided to actually start it. Its basically robocode in 3-dimensions, which adds a great deal more complexity to targeting and movement patterns. It also would allow all the hard core veterans of robocode to cut their teeth on something new. | + | This is a project me and Fnl talked about for some times, I decided to actually start it. Its basically robocode in 3-dimensions, which adds a great deal more complexity to targeting and movement patterns. It also would allow all the hard core veterans of robocode to cut their teeth on something new. [https://github.com/Chase-san/Roboflight Now on GitHub.] |
[[Category:Bot Authors|Chase-san]] | [[Category:Bot Authors|Chase-san]] |
Latest revision as of 11:00, 4 August 2013
- Sub-pages:
- Kd-Tree Implementation - Roboflight - KohonenMap - Variable Dimension Array - Precise Prediction - StatBufferSet - Geometry Tools - Neo Roborumble Participants - Basic Enemy Tracker
Contents
Background
I joined robocode in early 2006 and for awhile I programmed some robots. I have in several instances taken considerable time off from robocode. Since my last bout of activity I have spent much time in the C/C++ camps along with algorithms.
There are many things that when I go back to work in java that I miss about C and C++. This makes it particularly difficult to get interested again. Packed structures, unsigned types, raw memory manipulation and pointer tricks are just some of these things. But I still visit now and again.
Robots
Most my robots usually become a problem bot for someone, usually someone higher in the ranks. I do not plan it that way, but because of it I even made a joke bot about it.
Current Robots
- Nene - My current best robot. It uses a prototype DC gun and ranks around 6th in the Rumble. It originally used Raiko's ancient gun, showing that movement is the name of the game.
- Seraphim - A robot that I made in an attempt to race for 2000, it lost. Recent bug fixes has propelled it upward many ranks.
- Pytko - A brute force pattern matcher on top of Raikos movement.
- SurroundingTeam - A TwinDuel team of robots whose strategy is that of TwintelligenceTeam. Just a lot smaller.
- Grudge - Minds its own business until it is hit in melee, then it makes a bee line for the opponents that hit it in order they hit it.
- ExclusionNano - A nanobot that does simple shrapnel dodging, with averaged linear firing.
- Wren - A melee bot that uses HawkOnFire inspired minimum risk movement and DustBunny's gun.
Retired Bots
- Velshea - Amoung my first wave-surfers, never ranked too highly.
- Tyrra - My first surfer that used the pluggable system.
- Beowulf - Retired shortly after release, my first surfer to surf multiple waves. Simplistic targeting.
- Genesis - A robot that uses anti-pattern matcher 'surfer-like' movement, and a combination of a VCS/GF gun in 1 on 1 and best angle crowd targeting in melee (selects the best fire angle based on enemy angles to it). Retired due to its poor performance.
- MirrorMaster - The first bot I ever entered into the rumble. Used a simple mirror movement and a simple gf gun.
- AiayJabitW - The first bot I ever made, entered for a short time in the rumble, was a anti-gravity movement based off DustBunny.
- AiayHaiku - The haiku version of AiayJabitW, very short lifespan aswell.
- PringerX - A robot that uses a folded symbolic pattern matcher, and WeekendObsessions movement.
- ProblemBot - A robot that is based off PringerX but only fires on a certain special list of enemy robots. It otherwise switches to a very simple movement that allows it to get hit very easily and a reverse aim gun that only fires 3 shots.
- Prototype - A robot that uses at this point a Neural Network gun and Seraphim's movement.
- EvilDrone - A nanobot and a curiosity at best, from the short period of time where bots could statically modify internal Robocode classes. Might be worthy to mention it was unbeatable (by any robot).
Planned Robots
- A good melee bot eventually.
- I have in development a Skunkworks Project, it will be a long time before it is released, if at all.
Wiki Robots
- InevitableTeam - A TwinDuel team I created from highly modified RaikoMicro. Not doing to well.
- BurningStick - HawkOnFire's movement, Sprouts gun.
- Wolverine - A modified version of gg.Wolverine, to keep it from skipping turns due to getXX calls.
Unreleased Robots
These are bots which I had in planning or development, but I never really announced or put considerable effort into.
- LapisLazuli - A TwinDuel team that used a melee folded pattern matcher and minimal risk movement, I never got the pattern matcher to work.
- Caffeine - A robot that used a buggy DC surfing and and a simple GF gun. To terrible to release. Was going to use a single-tick PM.
- Gravitron - A old bot that uses anti-gravity movement, it didn't do to well, even in melee.
- Blackjack - Several versions of this went by, but they all we're terrible. Used a buggy DC gun and buggy VCS movement.
- Succubus - Old Seraphims DC counterpart which was never finished. Its initial scoring looked good at the time.
Other Stuff
I have put considerable work into strange projects that never get finished, such as Neural Network guns and k-type clustering (which was pointless).
Roboflight
This is a project me and Fnl talked about for some times, I decided to actually start it. Its basically robocode in 3-dimensions, which adds a great deal more complexity to targeting and movement patterns. It also would allow all the hard core veterans of robocode to cut their teeth on something new. Now on GitHub.