Difference between revisions of "Precise Prediction"

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A technique used by most [[Wave Surfing]] robots. Using RoboCode physics to precisely predict your bots position, to determine where you will be when the surfed wave hits gives you the richest information possible. Then it's up to the decision mechanism to move accordingly. Other methods include forward and backward sensors.
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A technique used by most [[Wave Surfing]] robots. Using [[Robocode]] physics to precisely predict your bot's position, to determine where you will be when the surfed wave hits gives you the richest information possible. Then it's up to the decision mechanism to move accordingly. Other methods include forward and backward sensors.
  
Precise Prediction code can be very complex to fairly simple depending on the scope of physics you are trying to simulate.  
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Precise Prediction code can range from very complex to fairly simple depending on the scope of physics you are trying to simulate.  
  
 
=== Implementations ===
 
=== Implementations ===
 
* [[FuturePosition|Albert's Future Position]] - One of the first.
 
* [[FuturePosition|Albert's Future Position]] - One of the first.
* [[User:Chase-san/MovSim|Chase's MovSim2]] - Recent with support for new deceleration rule. Requires more work to setup.
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* [[User:Chase-san/MovSim|Chase's MovSim2]] - Recent with support for new deceleration rule. Single Step only.
 
* [[User:Nat/Free_code#Movement_Predictor|Nat's Movement Predictor]] with rules from latest Robocode.
 
* [[User:Nat/Free_code#Movement_Predictor|Nat's Movement Predictor]] with rules from latest Robocode.
 
* [[Apollon|rozu's Apollon Code]] - The same code used in the [[Wave Surfing Tutorial]].
 
* [[Apollon|rozu's Apollon Code]] - The same code used in the [[Wave Surfing Tutorial]].
  
 
[[Category:Movement]]
 
[[Category:Movement]]

Latest revision as of 03:49, 6 December 2012

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A technique used by most Wave Surfing robots. Using Robocode physics to precisely predict your bot's position, to determine where you will be when the surfed wave hits gives you the richest information possible. Then it's up to the decision mechanism to move accordingly. Other methods include forward and backward sensors.

Precise Prediction code can range from very complex to fairly simple depending on the scope of physics you are trying to simulate.

Implementations