Difference between revisions of "CunobelinDC/Version History"

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1.2 Code Size 1447
 +
* Fixed minor shrinking bug
 +
* Add back gun bounds-checking ''during'' the rebuilding, instead of just at the end
 +
* Make the forward-wall segment 8/14 = 0.57 radians instead of 0.75 radians. Perhaps try it even lower eventually?
 +
 +
1.1 Code Size: 1450 APS 88.35
 +
* Tons of (possibly dangerous) shrinking, this is a sanity release
 +
 +
1.0 Code Size: 1476 APS: 88.54
 +
* Some shrinking
 +
* Change distancing to 'always retreat'
 +
 +
0.9: [[Code Size]]: 1496 APS: 88.32 (better!)
 +
* Back to 0.4CT
 +
* Add wall segment and out-of-bounds checking to gun
 +
* Do some ugly black-magic shrinking (which really shouldn't be necessary with a minibot)
 +
 +
0.8: [[Code Size]]: 1499 APS: worse
 +
* Back to 0.4CT
 +
* Apply gun shrinks I figured out in [[Toorkild]]
 +
* Add a forward wall segment to surfing
 +
 +
0.7: APS: 87.82 Survival: 96.03 PL: 5 losses
 +
* Some changes with the width of the danger and the dive protection...
 +
 
0.5:
 
0.5:
 
* Not quite as much error for the anti-bulletcatching code
 
* Not quite as much error for the anti-bulletcatching code
 
  
 
0.4CT: APS: 86.49 Survival: 94.41 PL: 1 loss [[Code Size]]: 1498
 
0.4CT: APS: 86.49 Survival: 94.41 PL: 1 loss [[Code Size]]: 1498

Latest revision as of 22:04, 5 May 2013

CunobelinDC Sub-pages:
CunobelinDCVersion History

1.2 Code Size 1447

  • Fixed minor shrinking bug
  • Add back gun bounds-checking during the rebuilding, instead of just at the end
  • Make the forward-wall segment 8/14 = 0.57 radians instead of 0.75 radians. Perhaps try it even lower eventually?

1.1 Code Size: 1450 APS 88.35

  • Tons of (possibly dangerous) shrinking, this is a sanity release

1.0 Code Size: 1476 APS: 88.54

  • Some shrinking
  • Change distancing to 'always retreat'

0.9: Code Size: 1496 APS: 88.32 (better!)

  • Back to 0.4CT
  • Add wall segment and out-of-bounds checking to gun
  • Do some ugly black-magic shrinking (which really shouldn't be necessary with a minibot)

0.8: Code Size: 1499 APS: worse

  • Back to 0.4CT
  • Apply gun shrinks I figured out in Toorkild
  • Add a forward wall segment to surfing

0.7: APS: 87.82 Survival: 96.03 PL: 5 losses

  • Some changes with the width of the danger and the dive protection...

0.5:

  • Not quite as much error for the anti-bulletcatching code

0.4CT: APS: 86.49 Survival: 94.41 PL: 1 loss Code Size: 1498

0.3: APS: 86.15 Survival: 94.19 PL: 3 losses Code Size: 1479

  • Shrunk code by removing unnecessary angle re-calculation
  • Change 'time-since-stopped' into 'last lateral velocity' and 'advancing velocity'

0.2: APS: 86.53 Survival: 94.48 PL: 2 losses Code Size: 1489

  • Shrink some code by simplifying wave recognition for bullet hits
  • Change the 'last velocity' attribute to be 'time since stopped'
  • Should make it a bit stronger against PM bots...

0.1: APS: 86.57 Survival: 94.71 PL: 1 loss Code Size: 1495

  • First Release!