Difference between revisions of "Help:Code Shrinking"
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| Line 53: | Line 53: | ||
public void onHitByBullet(HitByBulletEvent e) { | public void onHitByBullet(HitByBulletEvent e) { | ||
mp[i1 / 8] *= -1; | mp[i1 / 8] *= -1; | ||
| + | } | ||
| + | } | ||
| + | |||
| + | |||
| + | |||
| + | Shrienked a bit more 262 bytes (no juice left=]) | ||
| + | |||
| + | package dsekercioglu; | ||
| + | |||
| + | import robocode.*; | ||
| + | import robocode.util.Utils; | ||
| + | |||
| + | public class Hammer extends AdvancedRobot { | ||
| + | |||
| + | static int[] mp = new int[15]; | ||
| + | static int i1; | ||
| + | static String history = "������������������������������������������������������������������������������������������������"; | ||
| + | |||
| + | public void run() { | ||
| + | i1 = 0; | ||
| + | setTurnRadarRightRadians(Double.POSITIVE_INFINITY); | ||
| + | } | ||
| + | |||
| + | public void onScannedRobot(ScannedRobotEvent e) { | ||
| + | double be; | ||
| + | setTurnRightRadians((be = e.getBearingRadians()) + 1.5707963267948966D); | ||
| + | setAhead((mp[(i1 / 10)] % 2) * 40 - 20); | ||
| + | i1 = (i1 + 1) % 150; | ||
| + | be += getHeadingRadians(); | ||
| + | int a = (int) Math.round(e.getVelocity() * Math.sin(be - e.getHeadingRadians())) + 8; | ||
| + | history += (char) a; | ||
| + | byte b = (byte) (e.getDistance() / 14); | ||
| + | int matchi = history.substring(0, history.length() - b).lastIndexOf(a); | ||
| + | a = 0; | ||
| + | while (++a < b) { | ||
| + | be -= (history.codePointAt(matchi + a) - 8.0) / b / 14; | ||
| + | } | ||
| + | setTurnGunRightRadians(Utils.normalRelativeAngle(be - getGunHeadingRadians())); | ||
| + | setFire(2.0D); | ||
| + | setTurnRadarLeftRadians(getRadarTurnRemaining()); | ||
| + | } | ||
| + | |||
| + | public void onHitWall(HitWallEvent e) { | ||
| + | onHitByBullet(null); | ||
| + | } | ||
| + | |||
| + | public void onHitByBullet(HitByBulletEvent e) { | ||
| + | mp[(i1 / 10)] += 1; | ||
} | } | ||
} | } | ||
Latest revision as of 00:01, 12 February 2017
I was trying to make a nano bot and it is 313 bytes =( I am not very good at shrinking code and this is the best that I could do. If you find a way to shrink it please tell it to me.
package dsekercioglu;
import robocode.AdvancedRobot; import robocode.HitByBulletEvent; import robocode.HitWallEvent; import robocode.ScannedRobotEvent; import static robocode.util.Utils.normalRelativeAngle;
public class Hammer
extends AdvancedRobot {
int[] mp = new int[30]; //movePattern int i1 = 0; String history = "�������������������������������������������������������������������������������������������";
public void run() {
setAdjustGunForRobotTurn(true);
setAdjustRadarForGunTurn(true);
for (int i = 0; i < 30; i++) {
mp[i] = (Math.random() < 0.5 ? 1 : -1);
}
setTurnRadarRightRadians(Double.POSITIVE_INFINITY);
}
public void onScannedRobot(ScannedRobotEvent e) {
setTurnRight(e.getBearing() + 90);
setAhead(mp[i1 / 8] * 20);
i1 = (i1 + 1) % 240;
int a = (int) Math.round(e.getVelocity() * Math.sin(e.getBearingRadians())) + 8;
history += (char) (a);
byte b = (byte) (e.getDistance() / 14);
int matchi = history.substring(0, history.length() - b).lastIndexOf(a);
double c = 0;
int d = 0;
while ((++d) < b) {
c += ((double) history.codePointAt(matchi + d) - 8) / b / 14;
}
setTurnGunRightRadians(normalRelativeAngle(e.getBearingRadians() + getHeadingRadians() + c - getGunHeadingRadians()));
setFire(2);
setTurnRadarLeftRadians(getRadarTurnRemaining());
}
public void onHitWall(HitWallEvent e) {
onHitByBullet(null);
}
public void onHitByBullet(HitByBulletEvent e) {
mp[i1 / 8] *= -1;
}
}
Shrienked a bit more 262 bytes (no juice left=])
package dsekercioglu;
import robocode.*; import robocode.util.Utils;
public class Hammer extends AdvancedRobot {
static int[] mp = new int[15]; static int i1; static String history = "������������������������������������������������������������������������������������������������";
public void run() {
i1 = 0;
setTurnRadarRightRadians(Double.POSITIVE_INFINITY);
}
public void onScannedRobot(ScannedRobotEvent e) {
double be;
setTurnRightRadians((be = e.getBearingRadians()) + 1.5707963267948966D);
setAhead((mp[(i1 / 10)] % 2) * 40 - 20);
i1 = (i1 + 1) % 150;
be += getHeadingRadians();
int a = (int) Math.round(e.getVelocity() * Math.sin(be - e.getHeadingRadians())) + 8;
history += (char) a;
byte b = (byte) (e.getDistance() / 14);
int matchi = history.substring(0, history.length() - b).lastIndexOf(a);
a = 0;
while (++a < b) {
be -= (history.codePointAt(matchi + a) - 8.0) / b / 14;
}
setTurnGunRightRadians(Utils.normalRelativeAngle(be - getGunHeadingRadians()));
setFire(2.0D);
setTurnRadarLeftRadians(getRadarTurnRemaining());
}
public void onHitWall(HitWallEvent e) {
onHitByBullet(null);
}
public void onHitByBullet(HitByBulletEvent e) {
mp[(i1 / 10)] += 1;
}
}