Help:Code Shrinking
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I was trying to make a nano bot and it is 313 bytes =( I am not very good at shrinking code and this is the best that I could do. If you find a way to shrink it please tell it to me.
package dsekercioglu;
import robocode.AdvancedRobot; import robocode.HitByBulletEvent; import robocode.HitWallEvent; import robocode.ScannedRobotEvent; import static robocode.util.Utils.normalRelativeAngle;
public class Hammer
extends AdvancedRobot {
int[] mp = new int[30]; //movePattern int i1 = 0; String history = "�������������������������������������������������������������������������������������������";
public void run() {
setAdjustGunForRobotTurn(true);
setAdjustRadarForGunTurn(true);
for (int i = 0; i < 30; i++) {
mp[i] = (Math.random() < 0.5 ? 1 : -1);
}
setTurnRadarRightRadians(Double.POSITIVE_INFINITY);
}
public void onScannedRobot(ScannedRobotEvent e) {
setTurnRight(e.getBearing() + 90);
setAhead(mp[i1 / 8] * 20);
i1 = (i1 + 1) % 240;
int a = (int) Math.round(e.getVelocity() * Math.sin(e.getBearingRadians())) + 8;
history += (char) (a);
byte b = (byte) (e.getDistance() / 14);
int matchi = history.substring(0, history.length() - b).lastIndexOf(a);
double c = 0;
int d = 0;
while ((++d) < b) {
c += ((double) history.codePointAt(matchi + d) - 8) / b / 14;
}
setTurnGunRightRadians(normalRelativeAngle(e.getBearingRadians() + getHeadingRadians() + c - getGunHeadingRadians()));
setFire(2);
setTurnRadarLeftRadians(getRadarTurnRemaining());
}
public void onHitWall(HitWallEvent e) {
onHitByBullet(null);
}
public void onHitByBullet(HitByBulletEvent e) {
mp[i1 / 8] *= -1;
}
}
Shrienked a bit more 262 bytes (no juice left=])
package dsekercioglu;
import robocode.*; import robocode.util.Utils;
public class Hammer extends AdvancedRobot {
static int[] mp = new int[15]; static int i1; static String history = "������������������������������������������������������������������������������������������������";
public void run() {
i1 = 0;
setTurnRadarRightRadians(Double.POSITIVE_INFINITY);
}
public void onScannedRobot(ScannedRobotEvent e) {
double be;
setTurnRightRadians((be = e.getBearingRadians()) + 1.5707963267948966D);
setAhead((mp[(i1 / 10)] % 2) * 40 - 20);
i1 = (i1 + 1) % 150;
be += getHeadingRadians();
int a = (int) Math.round(e.getVelocity() * Math.sin(be - e.getHeadingRadians())) + 8;
history += (char) a;
byte b = (byte) (e.getDistance() / 14);
int matchi = history.substring(0, history.length() - b).lastIndexOf(a);
a = 0;
while (++a < b) {
be -= (history.codePointAt(matchi + a) - 8.0) / b / 14;
}
setTurnGunRightRadians(Utils.normalRelativeAngle(be - getGunHeadingRadians()));
setFire(2.0D);
setTurnRadarLeftRadians(getRadarTurnRemaining());
}
public void onHitWall(HitWallEvent e) {
onHitByBullet(null);
}
public void onHitByBullet(HitByBulletEvent e) {
mp[(i1 / 10)] += 1;
}
}