Difference between revisions of "OcnirpSNG"

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| extends        = [[AdvancedRobot]]
 
| extends        = [[AdvancedRobot]]
 
| targeting      = [[PatternMatching|Pattern Matching]]
 
| targeting      = [[PatternMatching|Pattern Matching]]
| movement        = [[StopAndGo|Stop And Go]]/[[RandomMovement|Random Movement]]
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| movement        = [[Stop And Go|Stop And Go]] & [[Random Movement|Random Movement]]
 
| best_rating    = 5th/1793.5
 
| best_rating    = 5th/1793.5
 
| current_version = 1.0
 
| current_version = 1.0
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}}
 
}}
  
An [[Ocnirp]]'s sister. Come with fresh [[StopAndGo]] movement adjusted on [[Ocnirp]], leaving current random movement take place if [[StopAndGo]] fail.
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An [[Ocnirp]]'s sister. Come with fresh [[Stop And Go]] movement adjusted on [[Ocnirp]], leaving current random movement take place if [[Stop And Go]] fail.
  
 
== Background Information ==
 
== Background Information ==
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; How competitive is it?
 
; How competitive is it?
: 5th in NanoRumble, 2nd PL :D Actually, the score come from Simonton's Pattern Matching gun...
+
: Not as much as it first releasing time. 8th APS, 3rd PL (after re-release)
  
 
== Strategy ==
 
== Strategy ==
  
 
; How does it [[Movement|move]]?
 
; How does it [[Movement|move]]?
: It first doing Stop And Go, if this fail, it do:
+
: It first doing [[Stop And Go]], if this fail, it do:
: Orbit an enemy (perpendicular movement) with some special direction-inverted! (which the old always Ocnirp does)
+
: Orbit an enemy (perpendicular movement) with some special direction-inverted! (which the old always [[Ocnirp]] does)
  
 
; How does it fire?
 
; How does it fire?
: [[PatternMatching|Pattern Matching]], although it's [[WeekendObsession]] one, it has some tweak, too.
+
: [[Pattern Matching|Pattern Matching]], although it's [[WeekendObsession]]'s one, it has some tweak, too.
  
 
; What does it save between rounds and matches?
 
; What does it save between rounds and matches?
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== Version History ==
 
== Version History ==
* Version 1.2 - ?
+
* Version 1.1_4 - The tester - ?
 +
** Increase the gun pattern length.
 +
** Super slow, beware...
 +
** Note for 1.1 series, I'm releasing 4 version to rumble for test :)
 +
 
 +
* Version 1.1_3 - The tester - ?
 +
** From 1.0, add the distance controller.
 +
** Remove radar lock, not enough room. Now spinning only.
 +
** Note for 1.1 series, I'm releasing 4 version to rumble for test :)
 +
 
 +
* Version 1.1_2 - The tester - ?
 
** Reduce the counter, now at 1 (the old is 2) to trigger the movement changer
 
** Reduce the counter, now at 1 (the old is 2) to trigger the movement changer
** Increase the pattern length to 60 (skipped turns as hell, in one of my test, it skip 200 turns in 35-rounds battle)
+
** Note for 1.1 series, I'm releasing 4 version to rumble for test :)
  
* Version 1.1 - ?
+
* Version 1.1 - The tester - ?
 
** Try some movement revert - it revert to StopNGo if RandomMovement fail... (A crazy trick to trick PM)
 
** Try some movement revert - it revert to StopNGo if RandomMovement fail... (A crazy trick to trick PM)
 +
** Note for 1.1 series, I'm releasing 4 version to rumble for test :)
  
 
* Version 1.0 - 20 Feb 2009
 
* Version 1.0 - 20 Feb 2009
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: Sure, it's [[RWLPCL]].
 
: Sure, it's [[RWLPCL]].
  
; Does it have any White Whales?  
+
; Does it have any [[White Whale]]s?  
: Don't know! But I'm now focus on beat Prestige and Acero.
+
: Acero! (yeah, that head-on bot)
  
 
; What other robot(s) is it based on?
 
; What other robot(s) is it based on?
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[[Category:NanoBots]]
 
[[Category:NanoBots]]
 +
[[Category:Bots]]

Latest revision as of 15:21, 13 June 2009

OcnirpSNG
Author(s) Nat
Extends AdvancedRobot
Targeting Pattern Matching
Movement Stop And Go & Random Movement
Released February 28, 2009
Best Rating 5th/1793.5
Current Version 1.0
Code Size 247
Code License RWLPCL
Download

An Ocnirp's sister. Come with fresh Stop And Go movement adjusted on Ocnirp, leaving current random movement take place if Stop And Go fail.

Background Information

What's special about it?
Humm..., nothing for now.
How competitive is it?
Not as much as it first releasing time. 8th APS, 3rd PL (after re-release)

Strategy

How does it move?
It first doing Stop And Go, if this fail, it do:
Orbit an enemy (perpendicular movement) with some special direction-inverted! (which the old always Ocnirp does)
How does it fire?
Pattern Matching, although it's WeekendObsession's one, it has some tweak, too.
What does it save between rounds and matches?
Pattern Data between round, like WeekendObsession.

Version History

  • Version 1.1_4 - The tester - ?
    • Increase the gun pattern length.
    • Super slow, beware...
    • Note for 1.1 series, I'm releasing 4 version to rumble for test :)
  • Version 1.1_3 - The tester - ?
    • From 1.0, add the distance controller.
    • Remove radar lock, not enough room. Now spinning only.
    • Note for 1.1 series, I'm releasing 4 version to rumble for test :)
  • Version 1.1_2 - The tester - ?
    • Reduce the counter, now at 1 (the old is 2) to trigger the movement changer
    • Note for 1.1 series, I'm releasing 4 version to rumble for test :)
  • Version 1.1 - The tester - ?
    • Try some movement revert - it revert to StopNGo if RandomMovement fail... (A crazy trick to trick PM)
    • Note for 1.1 series, I'm releasing 4 version to rumble for test :)
  • Version 1.0 - 20 Feb 2009
    • Port all Ocnirp 1.0, squeeze it to 225 and add the StopNGo.

Additional Information

Can I use your code?
Sure, it's RWLPCL.
Does it have any White Whales?
Acero! (yeah, that head-on bot)
What other robot(s) is it based on?
Ocnirp, which based on WeekendObsession. Note that WeekendObsession do StopNGo/RandomMovement, too, but it seem that mine is better. (in general rumble, I'm at 249th but WeekendObsession is at 245)