Difference between revisions of "DustBunny"

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DustBunny, the nanobot anti-gravity bot with some smarts about energy usage and a touch of random lead aimingAs soon as I find my source, I'll post it here.
+
DustBunny, the nanobot anti-gravity bot with good power and target managementNow with an [[Infinity]] style gun.
  
 
== Background Information ==
 
== Background Information ==
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| targeting      = [[Linear Targeting]]
 
| targeting      = [[Linear Targeting]]
 
| movement        = [[Anti-Gravity Movement]]  
 
| movement        = [[Anti-Gravity Movement]]  
| current_version = 3.5
+
| current_version = 3.8
| released        = a long time ago
+
| released        = June 4, 2009
 
| isMelee        = yes
 
| isMelee        = yes
 
| isOpenSource    = yes
 
| isOpenSource    = yes
| download_link  = http://darkcanuck.net/rumble/robots/mld.DustBunny_3.5.jar
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| download_link  = http://robocode-archive.strangeautomata.com/robots/mld.DustBunny_3.8.jar
 
}}
 
}}
  
Line 28: Line 28:
  
 
; What's special about it?
 
; What's special about it?
: It's a [[Anti-Gravity Movement]] [[Melee|melee]] bot with decent power management and a nano [[Random Targeting|random]]/[[Linear Targeting|linear]] gun.
+
: It's a [[Anti-Gravity Movement]] [[Melee|melee]] bot with decent power management and a probably soon to be nano [[Random Targeting|random]]/[[Linear Targeting|linear]] gun.
  
 
; How competitive is it?
 
; How competitive is it?
: Very.  It's been a top 5 [[Melee]] [[NanoBot]] for years. Works well against its bigger, bulkier cousins as well. It even does well in 1v1, but gets troused by more advanced guns.<br>
+
: #1 [[Nano]] [[Melee]] bot!!! Works well against its bigger, bulkier cousins as well. <br>
  
 
== Strategy ==
 
== Strategy ==
Line 39: Line 39:
  
 
; How does it fire?
 
; How does it fire?
: [[Random Targeting|Random]]/[[Linear Targeting|Linear]] Targeting
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: Linear Aim the decreases linearly over range.
  
 
; How does it [[Dodging Bullets|dodge bullets]]?
 
; How does it [[Dodging Bullets|dodge bullets]]?
: It doesn't, but [[Anti-Gravity Movement]] is hard to pattern match and very hard to linear aim at.
+
: It doesn't, but [[Anti-Gravity Movement]] is hard to pattern match and very hard to linear aim at.  The movement is very strong.
  
 
; How does the [[Melee|melee]] strategy differ from [[One-On-One|one-on-one]] strategy?
 
; How does the [[Melee|melee]] strategy differ from [[One-On-One|one-on-one]] strategy?
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; What does it save between rounds and matches?
 
; What does it save between rounds and matches?
: Nothing.
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: Nothing that it should, but a little leftover movement code that gets rolled out in a few turns.
  
 
== Additional Information ==
 
== Additional Information ==
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; What's next for your robot?
 
; What's next for your robot?
: Not until there's a need :)
+
: It needs a little tuning still.  I'd also like to find 2 bytes and enter it in 1v1.
  
 
; Does it have any [[White Whale|White Whales]]?
 
; Does it have any [[White Whale|White Whales]]?
: Good [[Pattern Matching|pattern matcher]] bots will beat it handily.  Beyond that, it holds its own well.
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: None - it own the PL crown as well not losing to anyone.
  
 
; What other robot(s) is it based on?
 
; What other robot(s) is it based on?
 
: It used [[Infinity]]'s gun modified, and other modified [[Anti-Gravity Movement|antigrav]] code, but mostly it's its own entity.
 
: It used [[Infinity]]'s gun modified, and other modified [[Anti-Gravity Movement|antigrav]] code, but mostly it's its own entity.
  
 +
== Updates ==
 +
The latest version, 3.6.2, uses a new, more compact movement scheme that is 4 bytes smaller.  I added some code to have the walls push it in a sine pattern over time to help with its circle of death dance in 1v1.  That moved it from 45/55 against Lib to 75/25 in 1v1.  I'm testing a linear gun locally now that looks VERY promising.  We'll see if it passes the research gauntlet and gets published.
 +
 +
New Version, 3.7 - Removed the end-game code of 3.6.2 and put in [[Infinity]]'s gun.  That moved it to first place.  Yeah, Dustbunny!
 +
 +
Version 3.8 - Shrank gun a bunch.  Added Max firepower of 2.4999 code.  Re-added FieldDimensions code so it could enter the rumble.  Turns it, it stinks at 1v1.  This will not be an overall best nanobot because it cannot destroy weak bots with ease. :)
 +
 +
== Rankings ==
 +
#1 Nano Melee
 +
#7 Micro Melee
 +
#17 Mini Melee
 +
#57 Rumble Melee
 +
 +
 +
== Test bed results per version ==
 +
For fun, here's how this bot has evolved over time.  It goes to show how much is achieved from little changes in melee
 +
 +
{| border="1" style="border-collapse: collapse; font-size: 85%; color: black"
 +
|align="center"|'''Version'''
 +
! Dev Type
 +
!
 +
! Lib 1.0
 +
! Infinity
 +
! Dr Bob
 +
! Gem184
 +
! M Seed
 +
! K Ninja
 +
! Grofvuil
 +
! Graviton
 +
! Walls 1.0
 +
! SubTotal
 +
! Total
 +
|'''Comment'''
 +
|-
 +
|-
 +
| '''DustBunny 3.8''' || Public ||  || 53.78 || 52.87 || 50.75 || 53.11 || 52.11 || 55.89 || 55.55 || 55.28 || 68.98 || '''55.37''' || '''55.37''' || 100.0 seasons
 +
|-
 +
| DustBunny 3.7 || Public ||  || 53.69 || 51.79 || 50.93 || 52.79 || 52.24 || 56.25 || 55.57 || 54.70 || 68.22 || '''55.13''' || '''55.13''' || 100.0 seasons
 +
|-
 +
| DustBunny 3.6.2 || Public ||  || 52.80 || 50.27 || 49.52 || 50.45 || 50.52 || 53.99 || 54.31 || 53.20 || 66.88 || '''53.55''' || '''53.55''' || 50.0 seasons
 +
|-
 +
| DustBunny 3.5 || Public ||  || 52.57 || 49.54 || 49.20 || 49.98 || 51.30 || 53.11 || 54.61 || 53.17 || 66.49 || '''53.33''' || '''53.33''' || 50.0 seasons
 +
|-
 +
| DustBunny 3.1 || Public ||  || 51.66 || 50.73 || 49.62 || 50.57 || 50.68 || 53.23 || 53.89 || 52.89 || 66.45 || '''53.30''' || '''53.30''' || 51.0 seasons
 +
|-
 +
| DustBunny 4.0 || Public ||  || 49.75 || 49.17 || 47.90 || 49.66 || 49.22 || 53.39 || 53.36 || 52.48 || 65.56 || '''52.28''' || '''52.28''' || 50.0 seasons
  
 
[[Category:NanoBots]]
 
[[Category:NanoBots]]
 +
[[Category:Bots]]

Latest revision as of 22:50, 2 August 2017

DustBunny, the nanobot anti-gravity bot with good power and target management. Now with an Infinity style gun.

Background Information

DustBunny
Author(s) Miked0801
Extends AdvancedRobot
Targeting Linear Targeting
Movement Anti-Gravity Movement
Released June 4, 2009
Current Version 3.8
Download


Bot Name
DustBunny
Author
Miked0801
Extends
AdvancedRobot
What's special about it?
It's a Anti-Gravity Movement melee bot with decent power management and a probably soon to be nano random/linear gun.
How competitive is it?
#1 Nano Melee bot!!! Works well against its bigger, bulkier cousins as well.

Strategy

How does it move?
Anti-Gravity Movement
How does it fire?
Linear Aim the decreases linearly over range.
How does it dodge bullets?
It doesn't, but Anti-Gravity Movement is hard to pattern match and very hard to linear aim at. The movement is very strong.
How does the melee strategy differ from one-on-one strategy?
No difference.
What does it save between rounds and matches?
Nothing that it should, but a little leftover movement code that gets rolled out in a few turns.

Additional Information

Where did you get the name?
It's small and cute and moves around like a dustbunny being blown in a breeze.
Can I use your code?
Go for it.
What's next for your robot?
It needs a little tuning still. I'd also like to find 2 bytes and enter it in 1v1.
Does it have any White Whales?
None - it own the PL crown as well not losing to anyone.
What other robot(s) is it based on?
It used Infinity's gun modified, and other modified antigrav code, but mostly it's its own entity.

Updates

The latest version, 3.6.2, uses a new, more compact movement scheme that is 4 bytes smaller. I added some code to have the walls push it in a sine pattern over time to help with its circle of death dance in 1v1. That moved it from 45/55 against Lib to 75/25 in 1v1. I'm testing a linear gun locally now that looks VERY promising. We'll see if it passes the research gauntlet and gets published.

New Version, 3.7 - Removed the end-game code of 3.6.2 and put in Infinity's gun. That moved it to first place. Yeah, Dustbunny!

Version 3.8 - Shrank gun a bunch. Added Max firepower of 2.4999 code. Re-added FieldDimensions code so it could enter the rumble. Turns it, it stinks at 1v1. This will not be an overall best nanobot because it cannot destroy weak bots with ease. :)

Rankings

  1. 1 Nano Melee
  2. 7 Micro Melee
  3. 17 Mini Melee
  4. 57 Rumble Melee


Test bed results per version

For fun, here's how this bot has evolved over time. It goes to show how much is achieved from little changes in melee

Version Dev Type Lib 1.0 Infinity Dr Bob Gem184 M Seed K Ninja Grofvuil Graviton Walls 1.0 SubTotal Total Comment
DustBunny 3.8 Public 53.78 52.87 50.75 53.11 52.11 55.89 55.55 55.28 68.98 55.37 55.37 100.0 seasons
DustBunny 3.7 Public 53.69 51.79 50.93 52.79 52.24 56.25 55.57 54.70 68.22 55.13 55.13 100.0 seasons
DustBunny 3.6.2 Public 52.80 50.27 49.52 50.45 50.52 53.99 54.31 53.20 66.88 53.55 53.55 50.0 seasons
DustBunny 3.5 Public 52.57 49.54 49.20 49.98 51.30 53.11 54.61 53.17 66.49 53.33 53.33 50.0 seasons
DustBunny 3.1 Public 51.66 50.73 49.62 50.57 50.68 53.23 53.89 52.89 66.45 53.30 53.30 51.0 seasons
DustBunny 4.0 Public 49.75 49.17 47.90 49.66 49.22 53.39 53.36 52.48 65.56 52.28 52.28 50.0 seasons