Difference between revisions of "GITS"
Jump to navigation
Jump to search
J Litewski (talk | contribs) |
J Litewski (talk | contribs) (→Strategy: changed some more things) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
| current_version = 0.5-051409 | | current_version = 0.5-051409 | ||
}} | }} | ||
+ | |||
+ | ==Basic Information== | ||
; Bot Name | ; Bot Name | ||
: GITS | : GITS | ||
Line 18: | Line 20: | ||
; Great, I want to try it. Where can I download it? | ; Great, I want to try it. Where can I download it? | ||
− | : Currently, there isn't a download link | + | : Currently, there isn't a download link |
; How competitive is it? | ; How competitive is it? | ||
Line 26: | Line 28: | ||
; How does it [[Movement|move]]? | ; How does it [[Movement|move]]? | ||
− | : | + | : Using [[GITS/AAGM|AAGM]] with data collected from [[GITS/Targeting|GITS' Targeting System]] |
; How does it fire? | ; How does it fire? | ||
− | : | + | : Currently, it doesn't until I get a semi-working GhostGun working |
; How does it [[Dodging Bullets|dodge bullets]]? | ; How does it [[Dodging Bullets|dodge bullets]]? | ||
− | : GITS | + | : Currently, it doesn't. [[GITS/AAGM|AAGM]] has plans to include some sort of bullet dodging later on. |
; How does the [[melee]] strategy differ from [[One-on-one]] strategy? | ; How does the [[melee]] strategy differ from [[One-on-one]] strategy? | ||
Line 42: | Line 44: | ||
; What does it save between rounds and matches? | ; What does it save between rounds and matches? | ||
: At the Moment, no, but there will be as soon as I finish coding the prototype to the GhostGun | : At the Moment, no, but there will be as soon as I finish coding the prototype to the GhostGun | ||
+ | |||
== Additional Information == | == Additional Information == | ||
Latest revision as of 18:20, 28 May 2009
GITS | |
Author(s) | J_Litewski |
Extends | AdvancedRobot |
Current Version | 0.5-051409 |
Basic Information
- Bot Name
- GITS
- Author
- Jacob Litewski
- Extends
- AdvancedRobot
- What's special about it?
- Currently, nothing.
- Great, I want to try it. Where can I download it?
- Currently, there isn't a download link
- How competitive is it?
- Ha. Thats funny right there :P
Strategy
- How does it move?
- Using AAGM with data collected from GITS' Targeting System
- How does it fire?
- Currently, it doesn't until I get a semi-working GhostGun working
- How does it dodge bullets?
- Currently, it doesn't. AAGM has plans to include some sort of bullet dodging later on.
- How does the melee strategy differ from One-on-one strategy?
- About the same, since GITS sucks at both at the moment
- How does it select a target to attack/avoid in melee?
- Not sure yet, haven't thought of it
- What does it save between rounds and matches?
- At the Moment, no, but there will be as soon as I finish coding the prototype to the GhostGun
Additional Information
- Where did you get the name?
- GITS stands for Ghost In The Shell, an Japanese Anime. I explain what a 'Ghost' is in GITS Targeting page
- Can I use your code?
- Once it's finished, I'm planing on releasing it under the RWPCL License
- What's next for your robot?
- Get the bloody thing coded
- Does it have any White Whales?
- Not currently
- What other robot(s) is it based on?
- Voidious's Dookious, to gather ideas on implemention of Wiki Targeting