Difference between revisions of "Midboss/Version History"

From Robowiki
Jump to navigation Jump to search
(Midboss 1k)
(Midboss 1l)
Line 7: Line 7:
 
----
 
----
 
<!-- {{subst:rumblestats:roborumble|ags.Midboss x|RumbleStatsDefault}} -->
 
<!-- {{subst:rumblestats:roborumble|ags.Midboss x|RumbleStatsDefault}} -->
 +
 +
* '''1l''' - 16/01/2010
 +
** ''Rating Pending''
 +
** Improve accuracy of score prediction by using real statistical approximation with normal distributions for the approximation that's used when unable to simulate deeply.
  
 
* '''1k''' - 13/01/2010
 
* '''1k''' - 13/01/2010
** ''Rating pending''
+
** {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=ags.Midboss+1k|rumble=RoboRumble|scorelabel=APS|score=83.37|rank=11th|win=733|loss=19|plrank=16th|glicko2=2098.6|score2label=Survival|score2=91.54}}
 
** Noticed issues against rambots happening again, and rethought some overcomplicated parts of the firepower calculation. Should work better now.
 
** Noticed issues against rambots happening again, and rethought some overcomplicated parts of the firepower calculation. Should work better now.
  

Revision as of 08:41, 16 January 2010

Midboss Sub-pages:
MidbossVersion History

  • 1l - 16/01/2010
    • Rating Pending
    • Improve accuracy of score prediction by using real statistical approximation with normal distributions for the approximation that's used when unable to simulate deeply.
  • 1k - 13/01/2010
    • RoboRumble ‒ APS: 83.37% (11th), PL: 733-19 (16th), Survival: 91.54%
    • Noticed issues against rambots happening again, and rethought some overcomplicated parts of the firepower calculation. Should work better now.
  • 1j - 13/01/2010
    • Pulled
    • Fix some minor little bugs/inaccuracies in the score estimation code, particularly for the endgame and infrequently firing bots
    • Add a new "Low segmentation slow rolling" gun buffer
      Old gun buffers were:
      • "High segmentation no rolling"
      • "High segmentation fast rolling"
      • "Surfing buffer simulator" (ends up getting negative weight against surfers)
  • 1i - 12/01/2010
    • RoboRumble ‒ APS: 82.98% (12th), PL: 732-19 (16th), Survival: 90.95%
    • Fix yet another minor bug in firepower selection
    • Improve enemy wave detection to have a check for gunheat like RougeDC does, this seems to fix Rambot performance
  • 1h - 11/01/2010
    • RoboRumble ‒ APS: 82.78% (15th), PL: 731-20 (16th), Survival: 91.19%
    • Add fancy code to ensure that static data is garbage collected at end of battle, because apparently Robocode doesn't do this right
    • Fix some bugs/inaccuracies in the score estimation code.
  • 1g - 10/01/2010
    • Bad results
    • Fixing various flaws that remained in version 1f.
  • 1f - 09/01/2010
    • Bad results
    • Fixing a terrible bug in version 1d's new code.
  • 1e - 09/01/2010
    • Bad results
    • Adding some new bullet power selection.
  • 1d - 09/01/2010
    • RoboRumble ‒ APS: 82.73% (15th), PL: 732-20 (16th), Survival: 91.55%
    • Added a couple more segments.