Difference between revisions of "Talk:MoxieBot"

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(comments)
 
(some ideas)
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Very neat - I like how you refer to the [[Bullet Shadow]] idea. The notion (in a vague form =)) has crossed my mind as something an elite wave surfer might want to try in a really tight spot (like in a corner + 2 bullets in the air), since not getting hit is so much more important than hitting the enemy when you're vastly outscoring them and trying to optimize <% total score>. Best of luck with MoxieBot! I might have to add some bullet shielding detection if you start beating [[Diamond]]. =) --[[User:Voidious|Voidious]] 06:22, 4 February 2011 (UTC)
 
Very neat - I like how you refer to the [[Bullet Shadow]] idea. The notion (in a vague form =)) has crossed my mind as something an elite wave surfer might want to try in a really tight spot (like in a corner + 2 bullets in the air), since not getting hit is so much more important than hitting the enemy when you're vastly outscoring them and trying to optimize <% total score>. Best of luck with MoxieBot! I might have to add some bullet shielding detection if you start beating [[Diamond]]. =) --[[User:Voidious|Voidious]] 06:22, 4 February 2011 (UTC)
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I also really like the sound of this. I'm actually wondering about incorporating this into DrussGT. I'd check whether there is anywhere I can get with a coverage of >95%, and if their bullet power is > 0.1, and if so take that option for this wave. I'm also wondering if you can increase your coverage by waiting to fire until a bit later, or whether the earlier you fire the better your coverage is sort of thing. By mixing this idea with imaginary waves I think the coverage might be able to be increased substantially. Anyways, nice work on this bot =) --[[User:Skilgannon|Skilgannon]] 08:50, 4 February 2011 (UTC)

Revision as of 09:50, 4 February 2011

Very neat - I like how you refer to the Bullet Shadow idea. The notion (in a vague form =)) has crossed my mind as something an elite wave surfer might want to try in a really tight spot (like in a corner + 2 bullets in the air), since not getting hit is so much more important than hitting the enemy when you're vastly outscoring them and trying to optimize <% total score>. Best of luck with MoxieBot! I might have to add some bullet shielding detection if you start beating Diamond. =) --Voidious 06:22, 4 February 2011 (UTC)

I also really like the sound of this. I'm actually wondering about incorporating this into DrussGT. I'd check whether there is anywhere I can get with a coverage of >95%, and if their bullet power is > 0.1, and if so take that option for this wave. I'm also wondering if you can increase your coverage by waiting to fire until a bit later, or whether the earlier you fire the better your coverage is sort of thing. By mixing this idea with imaginary waves I think the coverage might be able to be increased substantially. Anyways, nice work on this bot =) --Skilgannon 08:50, 4 February 2011 (UTC)