Difference between revisions of "Module/Targeting/GFTargetingWaves"
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A screenshot before the code showing a Module Bot throwing waves to get the offsets, and turning the gun accordingly. | A screenshot before the code showing a Module Bot throwing waves to get the offsets, and turning the gun accordingly. | ||
− | [[Image:GFTargetingWaves.png A Module Bot throwing waves]] | + | |
+ | [[Image:GFTargetingWaves.png | A Module Bot throwing waves]] | ||
<pre> | <pre> |
Revision as of 20:06, 25 March 2008
A screenshot before the code showing a Module Bot throwing waves to get the offsets, and turning the gun accordingly.
package jab.targeting; import java.awt.Color; import java.awt.Graphics2D; import java.awt.geom.Point2D; import java.util.Enumeration; import java.util.Vector; import robocode.util.Utils; import jab.Module; import jab.Targeting; /** * Credits * GFTargetingWaves by jab. Code license: RWPCL * A simple GuessFactorTargeting using waves and without segmentation */ public class GFTargetingWaves extends Targeting { public GFTargetingWaves(Module bot) { super(bot); } // The last waves of the historical to calculate the meanOffset static final int LIMIT = 10; // Throw a wave static final int TICKS = 3; Vector<Wave> waves = new Vector<Wave>(); Vector<Offset> offsets = new Vector<Offset>(); public void target() { updateWaves(); if ((int) bot.getTime() % TICKS == 0) throwWave(); calculateMeanOffsetAndTurnGun(); } private void updateWaves() { Enumeration<Wave> e = waves.elements(); while (e.hasMoreElements()) { Wave wave = e.nextElement(); wave.time++; // The current enemy has changed if (!wave.enemyName.equals(bot.enemy.name)) { waves.remove(wave); offsets.clear(); } // The wave breaks else if (wave.velocity * wave.time > Point2D.distance(wave.originX, wave.originY, bot.enemy.x, bot.enemy.y)) { double thetaFireTime = Utils .normalAbsoluteAngle(Math.atan2(wave.enemyX - wave.originX, wave.enemyY - wave.originY)); double thetaBreak = Utils .normalAbsoluteAngle(Math.atan2(bot.enemy.x - wave.originX, bot.enemy.y - wave.originY)); offsets.add(new Offset(bot.enemy.name, Utils .normalRelativeAngle(thetaFireTime - thetaBreak))); waves.remove(wave); } } } private void throwWave() { waves.add(new Wave(bot.getX(), bot.getY(), bot.bulletPower, bot.enemy.name, bot.enemy.x, bot.enemy.y)); } private void calculateMeanOffsetAndTurnGun() { double meanOffset = 0; double offsetsCounter = 0; int i = offsets.size() - 1; while (i >= 0 && offsetsCounter < LIMIT) { Offset o = offsets.get(i); if (o.enemyName.equals(bot.enemy.name) && offsetsCounter <= LIMIT) { meanOffset += o.offset; offsetsCounter++; } i--; } if (offsetsCounter != 0) meanOffset /= offsetsCounter; double absoluteBearing = bot.getHeadingRadians() + bot.enemy.bearingRadians - meanOffset; bot.setTurnGunRightRadians(robocode.util.Utils .normalRelativeAngle(absoluteBearing - bot.getGunHeadingRadians())); } // Draw the waves public void onPaint(Graphics2D g) { Enumeration<Wave> e = waves.elements(); while (e.hasMoreElements()) { g.setColor(Color.BLUE); Wave wave = e.nextElement(); double travelledDistance = wave.time * wave.velocity; g.drawOval((int) wave.originX - (int) travelledDistance, (int) wave.originY - (int) travelledDistance, (int) travelledDistance * 2, (int) travelledDistance * 2); g.drawLine((int) wave.originX, (int) wave.originY, (int) wave.enemyX, (int) wave.enemyY); g.setColor(Color.GREEN); g.drawLine((int) wave.originX, (int) wave.originY, (int) bot.enemy.x, (int) bot.enemy.y); } } public class Wave { public double time; public double originX, originY; public double velocity; public double enemyX, enemyY; public String enemyName; public Wave(double x, double y, double bulletPower, String enemyName, double enemyX, double enemyY) { originX = x; originY = y; velocity = 20.0 - 3.0 * bulletPower; time = 0; this.enemyName = enemyName; this.enemyX = enemyX; this.enemyY = enemyY; } } public class Offset { public double offset; public String enemyName; public Offset(String enemyName, double offset) { this.enemyName = enemyName; this.offset = offset; } } }