Difference between revisions of "User:MN"
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== Background == | == Background == | ||
− | [[User:MN|MN]] stands for Mauricio Noda. I´m a Java IT software developer/architect and robocoder since 2004. | + | [[User:MN|MN]] stands for Mauricio Noda. I´m a Java IT software developer/architect and robocoder since 2004. I'm also an amateur [[Wikipedia:Game_theory|game theorist]]. |
I left robocoding a long time ago after seeing [[Visit_Count_Stats|bin-based]] [[Statistical_Targeting|statistical]] algorithms owning the rumble, which I never liked. Hard-coded [[Segmentation|segmentation]] felt too artificial. More recently, after seeing [[Dynamic_Clustering|dynamic clustering]] owning the rumble, which is a much cooler algorithm, and finally understanding what [[Wave_surfing|wave surfing]] is all about, it brought me back. | I left robocoding a long time ago after seeing [[Visit_Count_Stats|bin-based]] [[Statistical_Targeting|statistical]] algorithms owning the rumble, which I never liked. Hard-coded [[Segmentation|segmentation]] felt too artificial. More recently, after seeing [[Dynamic_Clustering|dynamic clustering]] owning the rumble, which is a much cooler algorithm, and finally understanding what [[Wave_surfing|wave surfing]] is all about, it brought me back. | ||
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== Goals == | == Goals == | ||
− | * Slowly improve [[Combat|mn.Combat]] so it goes as high as possible in all league rankings (except [[Twin_Duel|Twin Duel]]). | + | *Slowly improve [[Combat|mn.Combat]] so it goes as high as possible in all league rankings (except [[Twin_Duel|Twin Duel]]). |
− | * Help improve the [[RoboRumble|RoboRumble]] infrastructure. | + | *Help improve the [[RoboRumble|RoboRumble]] infrastructure. |
− | * Clog the participants list with weak sample bots. | + | *Clog the participants list with weak sample bots. |
− | * Complain about the [[Darkcanuck/RRServer/Ratings|APS rating system]] being too susceptible to king- | + | *Complain about the [[Darkcanuck/RRServer/Ratings|APS rating system]] being too susceptible to [[King_maker|king-maker scenarios]]. |
+ | *Reach [[Wikipedia:World_peace|world peace]] - Sounds silly but by understanding the mechanics of conflict and competition one can learn how to prevent them. And games are excellent environments for that. | ||
[[Category:Bot Authors|MN]] | [[Category:Bot Authors|MN]] |
Latest revision as of 04:52, 15 August 2011
Background
MN stands for Mauricio Noda. I´m a Java IT software developer/architect and robocoder since 2004. I'm also an amateur game theorist.
I left robocoding a long time ago after seeing bin-based statistical algorithms owning the rumble, which I never liked. Hard-coded segmentation felt too artificial. More recently, after seeing dynamic clustering owning the rumble, which is a much cooler algorithm, and finally understanding what wave surfing is all about, it brought me back.
Bots
- mn.Combat 1.x - The first bot I made a long time ago. Virtual gun array of simple targeters (head-on, linear, circular, random) and pattern matching. Anti-gravity movement.
- mn.WarMachine - Failed attempt at a geometric wall avoidance and perpendicular movement (which I though was the same thing as wave surfing at the time).
- mn.Combat 2.x - Complete code rewrite, but kept the name. Dynamic clustering everywhere I could think of. Anti-gravity movement with wall avoidance/precise prediction.
Goals
- Slowly improve mn.Combat so it goes as high as possible in all league rankings (except Twin Duel).
- Help improve the RoboRumble infrastructure.
- Clog the participants list with weak sample bots.
- Complain about the APS rating system being too susceptible to king-maker scenarios.
- Reach world peace - Sounds silly but by understanding the mechanics of conflict and competition one can learn how to prevent them. And games are excellent environments for that.