Difference between revisions of "Cotillion/VersionHistory"
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Skilgannon (talk | contribs) (0.4) |
Skilgannon (talk | contribs) (0.5) |
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− | 0.4 Codesize 735 | + | 0.5 Codesize 713 |
+ | * Revert advancing velocity granularity, but keep some of the shrinking benefits and make the rounding more accurate to boot! | ||
+ | * Aim from current location again, since it didn't help APS really and slurped up 16 bytes | ||
+ | * Pull out the magic ''int'' tool in a massive war against codesize | ||
+ | |||
+ | 0.4 Codesize 735, APS 84.8 | ||
* Change advancing velocity granularity to 1, same as lateral velocity | * Change advancing velocity granularity to 1, same as lateral velocity | ||
+ | * Move out-of-bounds prediction checking to only test the final location, not the entire path | ||
* Shrinking associated with the above change | * Shrinking associated with the above change | ||
Revision as of 22:06, 4 May 2013
0.5 Codesize 713
- Revert advancing velocity granularity, but keep some of the shrinking benefits and make the rounding more accurate to boot!
- Aim from current location again, since it didn't help APS really and slurped up 16 bytes
- Pull out the magic int tool in a massive war against codesize
0.4 Codesize 735, APS 84.8
- Change advancing velocity granularity to 1, same as lateral velocity
- Move out-of-bounds prediction checking to only test the final location, not the entire path
- Shrinking associated with the above change
0.3 Codesize 746, APS 85.1
- Back to 0.1
- Aim from next location
0.2 Codesize 711, APS 84.5
- Shoot at out-of-bounds predictions again, I don't remember it being that important in Waylander...
0.1 Codesize 743, APS 85.1
- Always retreat from enemy
- Don't shoot at out-of-bounds predictions