Difference between revisions of "Oculus/Version History"

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* '''2.0.1''' - 2.09.2017
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** Now [[Oculus can dodge [[HOT]]/[[LT]] without any Anti-Simple Movement.
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** I expected a ranking drop because [[CT]] performance is a bit low(%87)
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Ranking:63
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* '''1.9''' - 2.09.2017
 
* '''1.9''' - 2.09.2017
 
** After some challenges I realised that my movement was doing worser than [[MyFirstRobot]] against [[LT]] and [[CT]].
 
** After some challenges I realised that my movement was doing worser than [[MyFirstRobot]] against [[LT]] and [[CT]].
 
** Found bugs in surfing: Bot width calculation, Wave hit location calculation. Maximum turn amount bugs(Didn't fixed though).
 
** Found bugs in surfing: Bot width calculation, Wave hit location calculation. Maximum turn amount bugs(Didn't fixed though).
 
** Added Anti-Simple Movement which simulates [[HOT]]/[[LT]]/[[CT]] guns.
 
** Added Anti-Simple Movement which simulates [[HOT]]/[[LT]]/[[CT]] guns.
Ranking:?
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Ranking:58
  
 
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Revision as of 08:30, 4 September 2017

  • 2.0.1 - 2.09.2017
    • Now [[Oculus can dodge HOT/LT without any Anti-Simple Movement.
    • I expected a ranking drop because CT performance is a bit low(%87)

Ranking:63

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  • 1.9 - 2.09.2017
    • After some challenges I realised that my movement was doing worser than MyFirstRobot against LT and CT.
    • Found bugs in surfing: Bot width calculation, Wave hit location calculation. Maximum turn amount bugs(Didn't fixed though).
    • Added Anti-Simple Movement which simulates HOT/LT/CT guns.

Ranking:58

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  • 1.8 - 29.08.2017
    • Using hit rate for determining crowd weights.
    • Tune the movement against mid-level guns.

Ranking:58

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  • 1.7 - 29.08.2017
    • Using hit rate for determining crowd weights.
    • Change movement

Ranking:63

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  • 1.6 - 28.08.2017
    • Using hit rate for determining crowd weights.
    • Added HighPredictor to the Movement which uses all the data at once.

Ranking:60

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  • 1.5 - 28.08.2017
    • Made the gun a crowd gun but this version will be skipped since I don't know the real formula.
    • Added HighPredictor to the Movement which uses all the data at once.
    • Removed Multi-Wave Surfing which will be added in 1.6 with a better formula.
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  • 1.4 - 27.08.2017
    • Fixed the precise bot width calculation error.
Note: It should do a lot better because it was doing a lot worser than the single bin danger one.
Note: Wow, Oculus beats PulsarMax with %63.5.

Ranking:60

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  • 1.3 - 27.08.2017
    • Made the movement learn faster with same accuracy:
I realised that with too many inputs and small number of data NN was learning too slow.
I decreased the number of data and it started to learn faster.
I made a system with 3 predictors which use different attributes and got the sum of the result.
    • Added precise bot width danger to surfing.

Ranking:63

    • Oops fast precise bot width calculation error found.
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  • 1.2 - 26.08.2017
    • Anti-Ram added.
    • Some multi-wave added.
    • Fixed infinite loop in MEA.
    • Fixed the "battlefield width/height = 0" bug.

Ranking:63

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  • 1.1 - 26.08.2017
    • Added Forward Wall MEA to Movement.
    • Added Time Since Deceleration to Gun.

Ranking:80

    • Wow I found an error both in gun and movement.
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  • 1.0 - 26.08.2017
    • Initial release.
    • Movement uses Lateral Velocity, Lateral Acceleration, Bullet Float Time
    • Gun uses Lateral Velocity, Lateral Acceleration, Bullet Float Time, Forward Wall MEA
    • Ranking: 98