Difference between revisions of "User:Xor/Thoughts on movement"

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== Source of risk ==
 
== Source of risk ==
  
To management risk you need to first find them out, and there are mainly four types of risk in 1v1:
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To manage risk you need to first find them out, and there are mainly four types of risks in 1v1:
 
* '''[[Hit Stats]]''': A simple gun and a slow learning gun will probably fire at where they used to fire.  
 
* '''[[Hit Stats]]''': A simple gun and a slow learning gun will probably fire at where they used to fire.  
 
* '''[[Flattener]]''': A fast learning gun will probably fire at your most recent movement, and it's important to prelearn them to keep the hitrate relatively low.  
 
* '''[[Flattener]]''': A fast learning gun will probably fire at your most recent movement, and it's important to prelearn them to keep the hitrate relatively low.  
 
* '''[[Distancing]]''': A random firing gun will hit you more at closed distance; At very closed distance, ram would also happen.  
 
* '''[[Distancing]]''': A random firing gun will hit you more at closed distance; At very closed distance, ram would also happen.  
 
* '''[[Bullet Shadow]]''': Part of the risk from enemy firing can be nullified by your own bullet, as bullets can collide.
 
* '''[[Bullet Shadow]]''': Part of the risk from enemy firing can be nullified by your own bullet, as bullets can collide.

Revision as of 02:16, 7 September 2017

Introduction

Robocode is just another name of movement, and modern movement is just another name of risk management.

Source of risk

To manage risk you need to first find them out, and there are mainly four types of risks in 1v1:

  • Hit Stats: A simple gun and a slow learning gun will probably fire at where they used to fire.
  • Flattener: A fast learning gun will probably fire at your most recent movement, and it's important to prelearn them to keep the hitrate relatively low.
  • Distancing: A random firing gun will hit you more at closed distance; At very closed distance, ram would also happen.
  • Bullet Shadow: Part of the risk from enemy firing can be nullified by your own bullet, as bullets can collide.