Difference between revisions of "SleepSiphon/Version History"

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m (Removed Incorrect Link)
m (→‎1.7: Stats update)
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;:Stats
 
;:Stats
  
::*'''''Melee'''''
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:::<table bgcolor=#808080><tr bgcolor=#bfbfbf><th>Type</th><th>MeleeRumble</th><th>RoboRumble</th></tr><tr bgcolor=#fcfcfc><th>Name</th><th colspan="2">origin.SleepSiphon 1.7b</th></tr><tr bgcolor=#e6e6e6><th>Rank</th><td>57</td><td>57</td></tr><tr bgcolor=#fcfcfc><th>APS</th><td>65.5541584926</td><td>61.360280084</td></tr><tr bgcolor=#e6e6e6><th>PWIN</th><td>84.6153846154</td><td>70.7678883072</td></tr><tr bgcolor=#fcfcfc><th>ANPP</th><td>81.3156776716</td><td>68.1446343789</td></tr><tr bgcolor=#e6e6e6><th>Vote</th><td>0.0</td><td>0.174520069808</td></tr><tr bgcolor=#fcfcfc><th>Survival</th><td>30.4305758455</td><td>69.709548741</td></tr><tr bgcolor=#e6e6e6><th>Pairings</th><td>403</td><td>1146</td></tr><tr bgcolor=#fcfcfc><th>Battles</th><td>16981</td><td>2072</td></tr><tr bgcolor=#e6e6e6><th>Latest Battle</th><td>2018-06-22 16:20:41 UTC</td><td>2018-06-22 16:28:05 UTC</td></tr><tr>
 +
:::</tr></table>
  
:::<table border><tr>
+
;:Features
<th>Name</th>
 
<td>
 
origin.SleepSiphon 1.7b
 
</tr><tr>
 
<th>APS</th>
 
<td>
 
61.2171926491</td></tr><tr>
 
<th>PWIN</th>
 
<td>
 
83.3746898263</td></tr><tr>
 
<th>ANPP</th>
 
<td>
 
80.9266036263</td></tr><tr>
 
<th>Vote</th>
 
<td>
 
0.0</td></tr><tr>
 
<th>Survival</th>
 
<td>
 
30.0789148153</td></tr><tr>
 
<th>Pairings</th>
 
<td>
 
403</td></tr><tr>
 
<th>Battles</th>
 
<td>
 
13009</td></tr><tr>
 
<th>Latest Battle</th>
 
<td>
 
2018-06-22 10:26:59 UTC</td></tr><tr>
 
::</tr></table>
 
  
;Features
+
::*'''Movement:''' (Min Risk) Tries to avoid enemy bullets fired using HOT or linear/const turn rate prediction, avoids walls, avoids being close to enemies.
  
:*'''Movement:''' (Min Risk) Tries to avoid enemy bullets fired using HOT or linear/const turn rate prediction, avoids walls, avoids being close to enemies.
+
::*'''Aim:''' (4 VirtualGuns) HOT, linear, circular, avg(velocity & turn rate). Chooses the best gun for each enemy.
 +
:::*Falls back to a (naive) [[Displacement Vector]] gun if the virtual hit rate against an enemy is below a threshold.
  
:*'''Aim:''' (4 VirtualGuns) HOT, linear, circular, avg(velocity & turn rate). Chooses the best gun for each enemy.
+
::*'''Bullet power''' scales down with distance from the enemy.  If our energy is low, fire at lower power.  Will not fire if doing so would lead to becoming disabled.
::*Falls back to a (naive) [[Displacement Vector]] gun if the virtual hit rate against an enemy is below a threshold.
 
 
 
:*'''Bullet power''' scales down with distance from the enemy.  If our energy is low, fire at lower power.  Will not fire if doing so would lead to becoming disabled.
 
  
 
::*'''Radar:''' Attempt at "optimal radar".  Pretty good, but has some bugs.  Could be improved.
 
::*'''Radar:''' Attempt at "optimal radar".  Pretty good, but has some bugs.  Could be improved.
  
  
;'''Download this release'''
+
;:'''Download this release'''
  
:*(Source and/or JarFile): ( GitHub - ''www.github.com/John-Paul-R/SleepSiphon/releases/tag/1.7b'' )
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::*Source and Jar File: [https://github.com/John-Paul-R/SleepSiphon/releases/tag/1.7b GitHub Release]
 
----
 
----

Revision as of 18:03, 22 June 2018

1.7

1.7b
First version of SleepSiphon to be submitted to the RoboRumble
Stats
TypeMeleeRumbleRoboRumble
Nameorigin.SleepSiphon 1.7b
Rank5757
APS65.554158492661.360280084
PWIN84.615384615470.7678883072
ANPP81.315677671668.1446343789
Vote0.00.174520069808
Survival30.430575845569.709548741
Pairings4031146
Battles169812072
Latest Battle2018-06-22 16:20:41 UTC2018-06-22 16:28:05 UTC
Features
  • Movement: (Min Risk) Tries to avoid enemy bullets fired using HOT or linear/const turn rate prediction, avoids walls, avoids being close to enemies.
  • Aim: (4 VirtualGuns) HOT, linear, circular, avg(velocity & turn rate). Chooses the best gun for each enemy.
  • Falls back to a (naive) Displacement Vector gun if the virtual hit rate against an enemy is below a threshold.
  • Bullet power scales down with distance from the enemy. If our energy is low, fire at lower power. Will not fire if doing so would lead to becoming disabled.
  • Radar: Attempt at "optimal radar". Pretty good, but has some bugs. Could be improved.


Download this release