Difference between revisions of "ScalarN"

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; Melee Strategy
 
; Melee Strategy
  
* A mix of [[Wave Surfing]] and [[Minimum Risk Movement]]
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* A mix of [[Wave Surfing]] and [[Minimum Risk Movement]]. (Surfing [[HOT]] yet)
 
* A gun with [[Swarm Targeting]], [[KNN]] and [[Play It Forward]]
 
* A gun with [[Swarm Targeting]], [[KNN]] and [[Play It Forward]]
  
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; Duel Strategy
 
; Duel Strategy
  
* [[True Surfing]] implemented by [[Wave Surfing/GoTo Surfing|Goto Surfing]] algorithm (resemble [[wikipedia:Dijkstra's algorithm|Dijkstra]] to speed it up)
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* [[True Surfing]] with [[wikipedia:Dijkstra's algorithm|Dijkstra's algorithm]] optimization. [[Flattener]] enabled at high hit-rate.
* [[Virtual Guns|Virtual Gun Array]] consisting of two (Main/[[Anti-Surfer Targeting|Anti-Surfer]]) [[Dynamic Clustering|knn]] gun with [[Maximum Escape Angle/Precise|Precise MEA]] and [[Waves/Precise Intersection|Precise Intersection]].  
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* [[Virtual Guns|Virtual Gun Array]] consisting of (Main and [[Anti-Surfer Targeting|Anti-Surfer]]) [[Dynamic Clustering|knn]] guns powered by [[Maximum Escape Angle/Precise|Precise MEA]] and [[Waves/Precise Intersection|Precise Intersection]].  
 
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Revision as of 03:51, 22 October 2018

ScalarN Sub-pages:
Version History

This page is under construction. For recent activities, see Version History.


Melee Strategy

Duel Strategy

Inspiration • Acknowledgements • Special Thanks