Difference between revisions of "Talk:Movement Weaknesses"

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(argue some weakness)
 
(fixed reverse chance, vulnerable to distance segmentation)
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# Enemy fire
 
# Enemy fire
 
... and it still stayed at #16 (first release is at #13, but later pushed down by several [[USer:Robar|HUNRobar]]'s bots) According to my test, this movement style dodge StatistBot better than Waylander/Toorkild flattener. &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 15:21, 22 May 2009 (UTC)
 
... and it still stayed at #16 (first release is at #13, but later pushed down by several [[USer:Robar|HUNRobar]]'s bots) According to my test, this movement style dodge StatistBot better than Waylander/Toorkild flattener. &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 15:21, 22 May 2009 (UTC)
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Hmm. Does StatistBot segment on distance? And have you compared when segmenting on velocity? Using 0.92 would work for a certain distance, but closer than that and you will have a spike at GF1, and further than that and you will have a spike at GF0. --[[User:Skilgannon|Skilgannon]] 18:07, 22 May 2009 (UTC)

Revision as of 19:07, 22 May 2009

"Bots that orbit an enemy without closing distance or that run away at orbit."
"Bots that dodge based on a timing pattern instead of enemy energy drop."

I argued. Ocnirp does orbit without any distance controlling, and at about exactly same pattern. It reverse its direction when:

  1. Math.random() exceed 0.92 (I have test with 0.6, 0.8, 0.85, 0.88, 0.9, 0.92, 0.95, 0.99 and 0.92 work best)
  2. Hit wall.
  3. Enemy fire

... and it still stayed at #16 (first release is at #13, but later pushed down by several HUNRobar's bots) According to my test, this movement style dodge StatistBot better than Waylander/Toorkild flattener. » Nat | Talk » 15:21, 22 May 2009 (UTC)

Hmm. Does StatistBot segment on distance? And have you compared when segmenting on velocity? Using 0.92 would work for a certain distance, but closer than that and you will have a spike at GF1, and further than that and you will have a spike at GF0. --Skilgannon 18:07, 22 May 2009 (UTC)