Difference between revisions of "Geomancy/Version History"
< Geomancy
Jump to navigation
Jump to search
(feel free to comment on the discussion page) |
(Version 2, now with velocity snapping) |
||
Line 6: | Line 6: | ||
:Cleaned up [[Watermelon]], removed old code it didn't need, fixed some minor issues, tweaked some numbers, and gave it a shiny new name. | :Cleaned up [[Watermelon]], removed old code it didn't need, fixed some minor issues, tweaked some numbers, and gave it a shiny new name. | ||
− | ;2 - ''in development'' - Anti-mirroring added | + | ;2 - ''unknown'' - Velocity snapping added |
+ | :In the two turns before enemy gunheat reaches zero, I limit my velocity to 0, 4, or 8 (whichever's closest) so that the enemy's segmentation has lowered resolution. | ||
+ | |||
+ | ;3 - ''in development'' - Anti-mirroring added | ||
:Added a gun/movement scheme for detecting and responding to mirror movement. If the midpoint of the two bots stays the same within a certain tolerance, it swaps in, displacing the normal movement and gun. It plans its movement far enough into the future to have a map of the opponent's expected location. It fires power 3 shots at the expected future location of the enemy. The movement is intended to be reasonably flat. | :Added a gun/movement scheme for detecting and responding to mirror movement. If the midpoint of the two bots stays the same within a certain tolerance, it swaps in, displacing the normal movement and gun. It plans its movement far enough into the future to have a map of the opponent's expected location. It fires power 3 shots at the expected future location of the enemy. The movement is intended to be reasonably flat. | ||
:Issues: | :Issues: |
Revision as of 21:33, 12 July 2009
Pages: Main page · Code · Version History · Discussion
Versions
- 1 - G1937.0, 59th - Release
- Cleaned up Watermelon, removed old code it didn't need, fixed some minor issues, tweaked some numbers, and gave it a shiny new name.
- 2 - unknown - Velocity snapping added
- In the two turns before enemy gunheat reaches zero, I limit my velocity to 0, 4, or 8 (whichever's closest) so that the enemy's segmentation has lowered resolution.
- 3 - in development - Anti-mirroring added
- Added a gun/movement scheme for detecting and responding to mirror movement. If the midpoint of the two bots stays the same within a certain tolerance, it swaps in, displacing the normal movement and gun. It plans its movement far enough into the future to have a map of the opponent's expected location. It fires power 3 shots at the expected future location of the enemy. The movement is intended to be reasonably flat.
- Issues:
- Mirrorbots that use delayed mirroring or that mirror around an axis instead of a point are not detected. I consider them much less of a threat since they are discarding movement data, making them more vulnerable to my regular targeting.
- Anything else?