Difference between revisions of "Geomancy/Version History"

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(feel free to comment on the discussion page)
(Version 2, now with velocity snapping)
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:Cleaned up [[Watermelon]], removed old code it didn't need, fixed some minor issues, tweaked some numbers, and gave it a shiny new name.
 
:Cleaned up [[Watermelon]], removed old code it didn't need, fixed some minor issues, tweaked some numbers, and gave it a shiny new name.
  
;2 - ''in development'' - Anti-mirroring added
+
;2 - ''unknown'' - Velocity snapping added
 +
:In the two turns before enemy gunheat reaches zero, I limit my velocity to 0, 4, or 8 (whichever's closest) so that the enemy's segmentation has lowered resolution.
 +
 
 +
;3 - ''in development'' - Anti-mirroring added
 
:Added a gun/movement scheme for detecting and responding to mirror movement. If the midpoint of the two bots stays the same within a certain tolerance, it swaps in, displacing the normal movement and gun. It plans its movement far enough into the future to have a map of the opponent's expected location. It fires power 3 shots at the expected future location of the enemy. The movement is intended to be reasonably flat.
 
:Added a gun/movement scheme for detecting and responding to mirror movement. If the midpoint of the two bots stays the same within a certain tolerance, it swaps in, displacing the normal movement and gun. It plans its movement far enough into the future to have a map of the opponent's expected location. It fires power 3 shots at the expected future location of the enemy. The movement is intended to be reasonably flat.
 
:Issues:
 
:Issues:

Revision as of 21:33, 12 July 2009

Pages: Main page · Code · Version History · Discussion

Versions

1 - G1937.0, 59th - Release
Cleaned up Watermelon, removed old code it didn't need, fixed some minor issues, tweaked some numbers, and gave it a shiny new name.
2 - unknown - Velocity snapping added
In the two turns before enemy gunheat reaches zero, I limit my velocity to 0, 4, or 8 (whichever's closest) so that the enemy's segmentation has lowered resolution.
3 - in development - Anti-mirroring added
Added a gun/movement scheme for detecting and responding to mirror movement. If the midpoint of the two bots stays the same within a certain tolerance, it swaps in, displacing the normal movement and gun. It plans its movement far enough into the future to have a map of the opponent's expected location. It fires power 3 shots at the expected future location of the enemy. The movement is intended to be reasonably flat.
Issues:
  • Mirrorbots that use delayed mirroring or that mirror around an axis instead of a point are not detected. I consider them much less of a threat since they are discarding movement data, making them more vulnerable to my regular targeting.
  • Anything else?