Difference between revisions of "Geomancy/Version History"

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(version 2 -- survey says no)
(Version 3)
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:My first upload of version 2 used AdvancedRobot.setDebugVariable, which is not present in Roborumble-sanctioned versions of Robocode. As a result a few clients who got the buggy version are seeing crashes 100% of the time. 2a has the function removed.
 
:My first upload of version 2 used AdvancedRobot.setDebugVariable, which is not present in Roborumble-sanctioned versions of Robocode. As a result a few clients who got the buggy version are seeing crashes 100% of the time. 2a has the function removed.
  
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;3 - ''unknown'' - removed velocity snapping, refined bot width calculation
;3 - ''in development'' - Anti-mirroring added
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:Rolled back changes from version 2 -- while the velocity manipulation is quite effective against some bots, notably Geomancy 1, it hurts my overall ranking badly.
:Added a gun/movement scheme for detecting and responding to mirror movement. If the midpoint of the two bots stays the same within a certain tolerance, it swaps in, displacing the normal movement and gun. It plans its movement far enough into the future to have a map of the opponent's expected location. It fires power 3 shots at the expected future location of the enemy. The movement is intended to be reasonably flat.
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:Added more precise bot width calculation, including partial bin addition for bins at the edges of the bot width.
:Issues:
 
:*Mirrorbots that use delayed mirroring or that mirror around an axis instead of a point are not detected. I consider them much less of a threat since they are discarding movement data, making them more vulnerable to my regular targeting.
 
:*Anything else?
 
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Revision as of 18:18, 14 July 2009

Pages: Main page · Code · Version History · Discussion

Versions

1 - G1937.0, 59th - Release
Cleaned up Watermelon, removed old code it didn't need, fixed some minor issues, tweaked some numbers, and gave it a shiny new name.
2 - NA - Velocity snapping added
2a - G1898.9 - bugfix release
In the two turns before enemy gunheat reaches zero, I limit my velocity to 0, 4, or 8 (whichever's closest) so that the enemy's segmentation has lowered resolution.
My first upload of version 2 used AdvancedRobot.setDebugVariable, which is not present in Roborumble-sanctioned versions of Robocode. As a result a few clients who got the buggy version are seeing crashes 100% of the time. 2a has the function removed.
3 - unknown - removed velocity snapping, refined bot width calculation
Rolled back changes from version 2 -- while the velocity manipulation is quite effective against some bots, notably Geomancy 1, it hurts my overall ranking badly.
Added more precise bot width calculation, including partial bin addition for bins at the edges of the bot width.