Difference between revisions of "User:Voidious/Robocode Version Tests"
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* Alpha 2 uses the old decel through zero rules (can go from -1 to 1 or -0.1 to 1.9). | * Alpha 2 uses the old decel through zero rules (can go from -1 to 1 or -0.1 to 1.9). | ||
− | * Alpha 3 uses the proposed new rules (splits the tick into decel and accel portions, eg -1 to 0. | + | * Alpha 3 uses the proposed new rules (splits the tick into decel and accel portions, eg -1 to 0.5 or -0.5 to 0.75). |
* Alpha 4 caps maximum velocity at 1 when decel through zero (-1 to 1, -0.5 to 1, -0.1 to 1). | * Alpha 4 caps maximum velocity at 1 when decel through zero (-1 to 1, -0.5 to 1, -0.1 to 1). | ||
* Turns out all these Alphas contained an inconsistency compared to 1.6.1.4 rules, so they were scrapped for more Alphas and more testing. | * Turns out all these Alphas contained an inconsistency compared to 1.6.1.4 rules, so they were scrapped for more Alphas and more testing. |
Revision as of 05:23, 11 August 2009
1.7.1.4 Alphas
One of the changes slated for Robocode 1.7.1.4 is a new updateMovement()
method, which determines the velocity of each bot based on their commands and the rules of Robocode. I'm running some extensive tests on the 1.7.1.4 Alphas and 1.6.1.4 so that we can compare. The main discussion about these changes has been taking place at Talk:Robocode/Game Physics, while some discussion of these tests is going on at User talk:Voidious/Robocode Version Tests.
The score % is for the first bot listed.
Alphas 2, 3, 4
- Alpha 2 uses the old decel through zero rules (can go from -1 to 1 or -0.1 to 1.9).
- Alpha 3 uses the proposed new rules (splits the tick into decel and accel portions, eg -1 to 0.5 or -0.5 to 0.75).
- Alpha 4 caps maximum velocity at 1 when decel through zero (-1 to 1, -0.5 to 1, -0.1 to 1).
- Turns out all these Alphas contained an inconsistency compared to 1.6.1.4 rules, so they were scrapped for more Alphas and more testing.
1.6.1.4 | Alpha2 | Alpha3 | Alpha4 | 1.6 & A2 | 1.6 & A3 | 1.6 & A4 | A2 & A3 | A2 & A4 | A3 & A4 | Battles | Comments | |
Diamond vs Barracuda | 99.51 | N/A | 99.52 | N/A | N/A | +0.01 | N/A | N/A | N/A | N/A | 500 | |
DrussGT vs Barracuda | 99.15 | N/A | 99.15 | N/A | N/A | ±0.00 | N/A | N/A | N/A | N/A | 500 | |
Diamond vs DevilFISH | 96.73 | N/A | 96.79 | N/A | N/A | +0.06 | N/A | N/A | N/A | N/A | 500 | |
DrussGT vs DevilFISH | 99.07 | N/A | 99.07 | N/A | N/A | ±0.00 | N/A | N/A | N/A | N/A | 400+ | |
Diamond vs Komarious | 70.61 | 70.38 | 71.08 | 70.67 | -0.23 | +0.47 | +0.06 | +0.70 | +0.29 | -0.41 | 500 | |
DrussGT vs Ascendant | 57.85 | 58.04 | 58.25 | 58.06 | +0.19 | +0.40 | +0.21 | +0.21 | +0.02 | -0.19 | 500 | |
PrairieWolf vs DuelistMini | 42.40 | 45.92 | 47.96 | 42.06 | +3.52 | +5.56 | -0.34 | +2.04 | -3.86 | -5.90 | 500 | PrairieWolf has a +1/-1 vibrate mode. Both save data. |
Raiko vs Toorkild | 59.92 | 60.20 | 60.18 | 60.03 | 0.28 | 0.26 | +0.11 | -0.02 | -0.17 | -0.15 | 500 | |
Raiko vs Moebius | 70.93** | 73.05 | 71.71 | 72.60 | +2.12 | +0.78 | +1.67 | -1.34 | -0.45 | +0.89 | 500 | ** 1000 battles |
Toorkild vs Moebius | 65.54 | 65.40 | 65.54 | 65.42 | -0.14 | ±0.00 | -0.12 | +0.14 | +0.02 | -0.12 | 500 | |
DrussGT vs Diamond | 56.16 | 56.26 | 56.58 | 56.25 | +0.10 | +0.42 | +0.09 | +0.32 | -0.01 | -0.33 | 500 |
Alphas 8 & 9
- Alpha 8 uses the old decel through zero rules (can go from -1 to 1 or -0.1 to 1.9).
- Alpha 9 uses the proposed new rules (splits the tick into decel and accel portions, eg -1 to 0.4 or -0.5 to 0.75).
1.6.1.4 | Alpha8 | Alpha9 | 1.6 & A8 | 1.6 & A9 | A8 & A9 | Battles | Comments | |
Diamond vs Komarious | 70.61 | 70.67 | N/A | +0.06 | N/A | N/A | 500 | |
DrussGT vs Ascendant | 57.85 | 57.68 | N/A | -0.17 | N/A | N/A | 500 | |
Raiko vs Moebius | 70.93** | 70.53 | N/A | -0.40 | N/A | N/A | 500 | ** 1000 battles |
DrussGT vs Diamond | 56.16 | 56.19 | N/A | +0.03 | N/A | N/A | 500 |
Bots
Bot versions used: