Difference between revisions of "User:DavidR"

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This one was an attempt to bring 0.3 to a decent position. Although 0.3 did perform better than 0.2 in terms of Average Score, it was failing in Survival... I didn't had the time to check what was happening but I started making some adjustments that ended in 0.4. I happier with it now. I wont touch it until 2010 so...  
 
This one was an attempt to bring 0.3 to a decent position. Although 0.3 did perform better than 0.2 in terms of Average Score, it was failing in Survival... I didn't had the time to check what was happening but I started making some adjustments that ended in 0.4. I happier with it now. I wont touch it until 2010 so...  
  
* Movement: Uses a fitness function to determine which placement is best to move to next... Considers enemies position and geographical position.
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* Movement: Uses a fitness function to determine which placement is best to move to next (So it my take on [[Minimum Risk Movement]])... Considers enemies position and geographical position.
  
 
* Targeting: tracks enemies positions and tries to determine Deltas to estimate future position and then fires a bit randomly into that direction (I'll have to check this in the future)
 
* Targeting: tracks enemies positions and tries to determine Deltas to estimate future position and then fires a bit randomly into that direction (I'll have to check this in the future)

Revision as of 00:12, 7 December 2009

I'm DavidR from Portugal and I'm a new user at Robocode and I'm doing research in Swarm intelligence, Synchronization and Networks, Robocode is a very interesting way to develop some of the ideas I have. I'm coding my first robot at the moment and hope to have it ready by the end of the year (If I manage to get the time to code as my PhD is taking 99% of my time now.)

MiniR101

v0.5 dmsr.MiniR101 0.5

Small changes make nice improvements...

v0.4 dmsr.MiniR101 0.4

This one was an attempt to bring 0.3 to a decent position. Although 0.3 did perform better than 0.2 in terms of Average Score, it was failing in Survival... I didn't had the time to check what was happening but I started making some adjustments that ended in 0.4. I happier with it now. I wont touch it until 2010 so...

  • Movement: Uses a fitness function to determine which placement is best to move to next (So it my take on Minimum Risk Movement)... Considers enemies position and geographical position.
  • Targeting: tracks enemies positions and tries to determine Deltas to estimate future position and then fires a bit randomly into that direction (I'll have to check this in the future)
  • Radar: Spins, spins, and when it finds a target it tries to invert direction...

v0.3 dmsr.MiniR101 0.3

This one is a mess... It was coded during a weekend from v0.2 and I changed so many things that I ended up with almost 3000 Bytes of code... I then had a huge battle to make him fit in the Mini category! The big difference is that I changed from a Random Firing Gun to a Random Firing Linear Targeting Gun (don't ask as I'll have to read the code to understand what is going on there).

Next: Take a deep look at this code before trying anything fancy, and see what small improvements can be made to recover the % survival that dropped 20% with this version...

v0.2 dmsr.MiniR101 0.2

Basically it's v0.1 with parameters optimized. This greatly improved the survival of the damn thing... (or at least made it dye a little bit latter)

v0.1 dmsr.MiniR101 0.1

First alfa release of a Robot with some ideas I was playing around. As I was coding I was first playing with the movement algorithm and was happy with it. Then I just added a simple Radar and Targeting ideas and packaged it. I saw it was 1599 Bytes so it was only 99 Bytes above the Mini category. I tweaked it a bit to make it fit in the Mini category and put it in the Melee Rumble just to see how it behaves there. I didn't do any parameter optimization or nothing... so what ever he does is what he is capable of just after birth...

My Blog: [Sixhat Pirate Parts] My RoBlog [RoBlog]