Difference between revisions of "GrubbmGrb"
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| author = [[GrubbmGait]] | | author = [[GrubbmGait]] | ||
| extends = [[AdvancedRobot]] | | extends = [[AdvancedRobot]] | ||
− | | targeting = [[VirtualGuns]] array of [[Simple | + | | targeting = [[VirtualGuns]] array of [[Simple Targeting Strategies]] |
− | | movement = [[Stop& | + | | movement = [[Stop & Go]] and [[Oscillator Movement]] |
| best_rating = [[RoboRumble]]: 1835 (75th) | | best_rating = [[RoboRumble]]: 1835 (75th) | ||
| current_version = 1.2.4 | | current_version = 1.2.4 |
Latest revision as of 01:44, 25 February 2008
- Sub-pages:
- /Version History - /RRGC
- /Archived Talk 20080224
GrubbmGrb | |
Author(s) | GrubbmGait |
Extends | AdvancedRobot |
Targeting | VirtualGuns array of Simple Targeting Strategies |
Movement | Stop & Go and Oscillator Movement |
Best Rating | RoboRumble: 1835 (75th) |
Current Version | 1.2.4 |
Code License | RWPCL |
Download |
Background Information
- What's special about it?
It is one of the better bots without use of 'fancy' stuff like GuessFactor Targeting, PatternMatching or Wave Surfing
Strategy
It starts as a fullspeed orbital movement until hit by one non-HOT bullet (checked by virtual enemybullet). After that it reacts on enemyfire by alternately going fullspeed and fullstop. The oscillator movement uses a double oscillator (sin(x)*cos(y)) as described on Oscillator Movement/Period. Both (actually three) movements use a distance dependent dive-in protection with different maximum angles for each movement. The movements are rated as (bulletpower hit) / (bulletpower fired and reached distance).
As both CT-guns adapt the bulletpower if a bullet would end up in the wall, the VG-array uses VirtualBullets and not Waves. The vgun statistics (not the guns) are segmented on distance(4) and nearwall(2), but I don't think that really boosts my rating.
Additional Information
CreditsGrubbmGrb is not unique in any way, as it is nearly completely based on ideas and/or info found on this wiki. Some explicit thanks must go to:
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