Difference between revisions of "Sanguijuela/Evolution History"
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(Sanguijuela 0.4 Involution) |
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− | == Sanguijuela 0.3 = | + | = Sanguijuela 0.4 = |
+ | |||
+ | '''Released:''' 24 March 2008 | ||
+ | |||
+ | '''Codesize:''' 727 | ||
+ | |||
+ | '''Ratings Date:''' 1 April 2008 '''Battles:''' 2388 | ||
+ | |||
+ | {| border="1" cellspacing="0" cellpadding="3" | ||
+ | ! Rumble | ||
+ | ! Position | ||
+ | ! Points | ||
+ | |- | ||
+ | ! General | ||
+ | | 296 / 616 | ||
+ | | 1619.14 | ||
+ | |- | ||
+ | ! Mini | ||
+ | | 116 / 306 | ||
+ | | 1650.26 | ||
+ | |- | ||
+ | ! Micro | ||
+ | | 72 / 209 | ||
+ | | 1645.37 | ||
+ | |} | ||
+ | |||
+ | == What's new == | ||
+ | * Change Radar from WideLock to NarrowLock. | ||
+ | * Change linear movement and targeting to circular. The predicted position of the enemy use 8 as velocity for the movement and 11 for the targeting. | ||
+ | |||
+ | == Comments == | ||
+ | Involution. After some testing I thought that a circular movement and targeting could be better than linear but, in general, it seems to be false. The previous version appears and disappears misteriously in the RoboRumble so I could make these statistics. | ||
+ | |||
+ | [[Image:SanguijuelaComparison.jpg|thumb|300px|center| Comparison for v0.3 Linear and v0.4 Circular]] | ||
+ | |||
+ | = Sanguijuela 0.3 = | ||
+ | |||
'''Released:''' 8 January 2008 | '''Released:''' 8 January 2008 | ||
Line 35: | Line 71: | ||
| 236 | | 236 | ||
|} | |} | ||
+ | |||
+ | == What's New == | ||
* Now Sanguijuela doesn’t ignore the walls in the linear movement and targeting. | * Now Sanguijuela doesn’t ignore the walls in the linear movement and targeting. | ||
* It doesn’t bite before it is close to the enemy. (350 pixels). | * It doesn’t bite before it is close to the enemy. (350 pixels). | ||
− | + | ||
+ | = Sanguijuela 0.2 = | ||
+ | |||
'''Released:''' 6 January 2008 | '''Released:''' 6 January 2008 | ||
'''Codesize:''' 743 | '''Codesize:''' 743 | ||
+ | |||
+ | == What's New == | ||
* Code reduced to 743. Now Sanguijuela is a MicroBot. | * Code reduced to 743. Now Sanguijuela is a MicroBot. | ||
* Sanguijuela ignores the walls when moving and targeting. | * Sanguijuela ignores the walls when moving and targeting. | ||
− | * ''' | + | == ToDo == |
+ | * '''Done v0.3:''' Don’t ignore the walls and mantain the micro category. | ||
+ | |||
+ | == Comments == | ||
+ | |||
+ | I have tested Sanguijuela's ramming performance (V0.2) with the archived results of [[RamBotChallenge2K6]] (two years ago) and it takes the 3rd place. | ||
+ | |||
+ | {| border="1" cellspacing="0" cellpadding="3" align="center" | ||
+ | ! Bot | ||
+ | ! Ramming Percentage | ||
+ | ! Overall Score | ||
+ | |- | ||
+ | | [[MaxRisk]] 0.6 | ||
+ | | 24.65 | ||
+ | | 46.39 | ||
+ | |- | ||
+ | | [[SledgeHammer]] 0.22 | ||
+ | | 21.42 | ||
+ | | 45.26 | ||
+ | |- | ||
+ | | [[Sanguijuela]] 0.2 | ||
+ | | 21.86 | ||
+ | | 44.11 | ||
+ | |- | ||
+ | | [[ARAMtocles]] 0.3 | ||
+ | | 20.65 | ||
+ | | 44.05 | ||
+ | |- | ||
+ | | [[NanoDeath]] 2.56 | ||
+ | | 23.60 | ||
+ | | 43.85 | ||
+ | |} | ||
+ | |||
+ | = Sanguijuela 0.1 = | ||
− | |||
'''Released:''' 5 January 2008 | '''Released:''' 5 January 2008 | ||
'''Codesize:''' 869 | '''Codesize:''' 869 | ||
+ | |||
+ | == Origin == | ||
* Linear Ramming and Targeting. | * Linear Ramming and Targeting. | ||
* It calculates the best direction to start scanning. | * It calculates the best direction to start scanning. | ||
* It chooses ramming with the anterior or the posterior suckers depending on host's starting position. | * It chooses ramming with the anterior or the posterior suckers depending on host's starting position. |
Revision as of 18:24, 4 April 2008
Contents
Sanguijuela 0.4
Released: 24 March 2008
Codesize: 727
Ratings Date: 1 April 2008 Battles: 2388
Rumble | Position | Points |
---|---|---|
General | 296 / 616 | 1619.14 |
Mini | 116 / 306 | 1650.26 |
Micro | 72 / 209 | 1645.37 |
What's new
- Change Radar from WideLock to NarrowLock.
- Change linear movement and targeting to circular. The predicted position of the enemy use 8 as velocity for the movement and 11 for the targeting.
Comments
Involution. After some testing I thought that a circular movement and targeting could be better than linear but, in general, it seems to be false. The previous version appears and disappears misteriously in the RoboRumble so I could make these statistics.
Sanguijuela 0.3
Released: 8 January 2008
Codesize: 749
Ratings Date: 18 January 2008 Battles: 2024
Rumble | Position | Points |
---|---|---|
General | 253 / 604 | 1624.67 |
General PL | 279 / 604 | 612 |
Mini | 108 / 302 | 1643.79 |
Mini PL | 122 / 302 | 338 |
Micro | 67 / 203 | 1645.21 |
Micro PL | 75 / 203 | 236 |
What's New
- Now Sanguijuela doesn’t ignore the walls in the linear movement and targeting.
- It doesn’t bite before it is close to the enemy. (350 pixels).
Sanguijuela 0.2
Released: 6 January 2008
Codesize: 743
What's New
- Code reduced to 743. Now Sanguijuela is a MicroBot.
- Sanguijuela ignores the walls when moving and targeting.
ToDo
- Done v0.3: Don’t ignore the walls and mantain the micro category.
Comments
I have tested Sanguijuela's ramming performance (V0.2) with the archived results of RamBotChallenge2K6 (two years ago) and it takes the 3rd place.
Bot | Ramming Percentage | Overall Score |
---|---|---|
MaxRisk 0.6 | 24.65 | 46.39 |
SledgeHammer 0.22 | 21.42 | 45.26 |
Sanguijuela 0.2 | 21.86 | 44.11 |
ARAMtocles 0.3 | 20.65 | 44.05 |
NanoDeath 2.56 | 23.60 | 43.85 |
Sanguijuela 0.1
Released: 5 January 2008
Codesize: 869
Origin
- Linear Ramming and Targeting.
- It calculates the best direction to start scanning.
- It chooses ramming with the anterior or the posterior suckers depending on host's starting position.