Difference between revisions of "Hurricane"
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| author = [[User:Jdw|Jdw]] | | author = [[User:Jdw|Jdw]] | ||
| extends = [[AdvancedRobot]] | | extends = [[AdvancedRobot]] | ||
− | | movement = | + | | movement = Minimum Risk Path |
| targeting = [[Dynamic Clustering]] | | targeting = [[Dynamic Clustering]] | ||
| released = November 2012 | | released = November 2012 |
Revision as of 19:00, 6 November 2012
Hurricane | |
Author(s) | Jdw |
Extends | AdvancedRobot |
Targeting | Dynamic Clustering |
Movement | Minimum Risk Path |
Released | November 2012 |
Current Version | v1.2 |
Download |
Background Information
- What's special about it?
- Not much right now. I hope it reaches the top ten in the melee rumble someday.
- Also, as far as I know, it is the first bot to use minimum risk path movement, a variation of minimum risk movement.
Strategy
- How does it move?
- Minimum risk path movement. It's like minimum risk movement, but instead of evaluating a set of points, you evaluate a set of paths. Every tick, find the best path and start moving towards the first point on that path.
- How does it fire?
- It uses a Dynamic Clustering Play-It Forward gun.
- How does it dodge bullets?
- Luck.
- How does it select a target to attack/avoid in melee ?
- It uses an implementation of Shadow's melee gun to calculate the best firing angles from a set of targets.
Additional Information
- Where did you get the name?
- I was looking through the repository one day, trying to find a category of names that had not already been taken that I could use for my robots. I realized that there were no storm robots, like Hurricane, Tornado, or Cyclone. So my robots will be named after storms.
- Can I use your code?
- It is not open source right now. I'm planning on releasing the source code when Hurricane is done.
- What's next for your robot?
- A lot. I have a really cool idea for the gun that I want to try out. And my movement code is far too slow, I need to speed it up. And I want to implement Wave Surfing someday.
- What other robot(s) is it based on?
- I got a lot of ideas from Glacier, and Diamond and Gaff were also major influences.