Difference between revisions of "Thread:User talk:Nz.jdc/Progress/reply (3)"
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I can't take too much credit for the success of [[Sabreur]]'s strategy, because that was definitely taken from [[Caligula]]. Although I made several tactical improvements made evident by the almost 1.7% difference between their scores. :) I even made room for colors, making it the highest ranking nano with colors. | I can't take too much credit for the success of [[Sabreur]]'s strategy, because that was definitely taken from [[Caligula]]. Although I made several tactical improvements made evident by the almost 1.7% difference between their scores. :) I even made room for colors, making it the highest ranking nano with colors. | ||
− | It | + | It's actually an interesting story. The first version of Sabreur was, strategically, a lot like [[Bicephal]], in that it used [[SAG|Stop and Go]] followed by [[RamBot|ramming movement]], and [[LT|linear]] and [[HOT]] targeting. Basically, it would switch randomly between HOT and LT while in SAG mode, but only use LT when it was ramming. Despite sounding cool, this strategy only got it to 9th place. So the next day I took Caligula's code, shrank it by about 50 bytes, made it much more aggressive, improved mode selection and energy management, and added colors. And after one more tweak, I got it to where it is today. Sabreur 1.0 is still somewhere on the repository, if you care. |
Getting to 7th place with averaged linear is quite an accomplishment, even if your movement isn't that original. | Getting to 7th place with averaged linear is quite an accomplishment, even if your movement isn't that original. |
Revision as of 15:38, 20 May 2013
I can't take too much credit for the success of Sabreur's strategy, because that was definitely taken from Caligula. Although I made several tactical improvements made evident by the almost 1.7% difference between their scores. :) I even made room for colors, making it the highest ranking nano with colors.
It's actually an interesting story. The first version of Sabreur was, strategically, a lot like Bicephal, in that it used Stop and Go followed by ramming movement, and linear and HOT targeting. Basically, it would switch randomly between HOT and LT while in SAG mode, but only use LT when it was ramming. Despite sounding cool, this strategy only got it to 9th place. So the next day I took Caligula's code, shrank it by about 50 bytes, made it much more aggressive, improved mode selection and energy management, and added colors. And after one more tweak, I got it to where it is today. Sabreur 1.0 is still somewhere on the repository, if you care.
Getting to 7th place with averaged linear is quite an accomplishment, even if your movement isn't that original.