Difference between revisions of "Help:Code Shrinking"
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Dsekercioglu (talk | contribs) |
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Line 53: | Line 53: | ||
public void onHitByBullet(HitByBulletEvent e) { | public void onHitByBullet(HitByBulletEvent e) { | ||
mp[i1 / 8] *= -1; | mp[i1 / 8] *= -1; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | |||
+ | |||
+ | Shrienked a bit more 262 bytes (no juice left=]) | ||
+ | |||
+ | package dsekercioglu; | ||
+ | |||
+ | import robocode.*; | ||
+ | import robocode.util.Utils; | ||
+ | |||
+ | public class Hammer extends AdvancedRobot { | ||
+ | |||
+ | static int[] mp = new int[15]; | ||
+ | static int i1; | ||
+ | static String history = "������������������������������������������������������������������������������������������������"; | ||
+ | |||
+ | public void run() { | ||
+ | i1 = 0; | ||
+ | setTurnRadarRightRadians(Double.POSITIVE_INFINITY); | ||
+ | } | ||
+ | |||
+ | public void onScannedRobot(ScannedRobotEvent e) { | ||
+ | double be; | ||
+ | setTurnRightRadians((be = e.getBearingRadians()) + 1.5707963267948966D); | ||
+ | setAhead((mp[(i1 / 10)] % 2) * 40 - 20); | ||
+ | i1 = (i1 + 1) % 150; | ||
+ | be += getHeadingRadians(); | ||
+ | int a = (int) Math.round(e.getVelocity() * Math.sin(be - e.getHeadingRadians())) + 8; | ||
+ | history += (char) a; | ||
+ | byte b = (byte) (e.getDistance() / 14); | ||
+ | int matchi = history.substring(0, history.length() - b).lastIndexOf(a); | ||
+ | a = 0; | ||
+ | while (++a < b) { | ||
+ | be -= (history.codePointAt(matchi + a) - 8.0) / b / 14; | ||
+ | } | ||
+ | setTurnGunRightRadians(Utils.normalRelativeAngle(be - getGunHeadingRadians())); | ||
+ | setFire(2.0D); | ||
+ | setTurnRadarLeftRadians(getRadarTurnRemaining()); | ||
+ | } | ||
+ | |||
+ | public void onHitWall(HitWallEvent e) { | ||
+ | onHitByBullet(null); | ||
+ | } | ||
+ | |||
+ | public void onHitByBullet(HitByBulletEvent e) { | ||
+ | mp[(i1 / 10)] += 1; | ||
} | } | ||
} | } |
Latest revision as of 00:01, 12 February 2017
I was trying to make a nano bot and it is 313 bytes =( I am not very good at shrinking code and this is the best that I could do. If you find a way to shrink it please tell it to me.
package dsekercioglu;
import robocode.AdvancedRobot; import robocode.HitByBulletEvent; import robocode.HitWallEvent; import robocode.ScannedRobotEvent; import static robocode.util.Utils.normalRelativeAngle;
public class Hammer
extends AdvancedRobot {
int[] mp = new int[30]; //movePattern int i1 = 0; String history = "�������������������������������������������������������������������������������������������";
public void run() { setAdjustGunForRobotTurn(true); setAdjustRadarForGunTurn(true); for (int i = 0; i < 30; i++) { mp[i] = (Math.random() < 0.5 ? 1 : -1); } setTurnRadarRightRadians(Double.POSITIVE_INFINITY); }
public void onScannedRobot(ScannedRobotEvent e) { setTurnRight(e.getBearing() + 90); setAhead(mp[i1 / 8] * 20); i1 = (i1 + 1) % 240; int a = (int) Math.round(e.getVelocity() * Math.sin(e.getBearingRadians())) + 8; history += (char) (a); byte b = (byte) (e.getDistance() / 14); int matchi = history.substring(0, history.length() - b).lastIndexOf(a); double c = 0; int d = 0; while ((++d) < b) { c += ((double) history.codePointAt(matchi + d) - 8) / b / 14; } setTurnGunRightRadians(normalRelativeAngle(e.getBearingRadians() + getHeadingRadians() + c - getGunHeadingRadians())); setFire(2); setTurnRadarLeftRadians(getRadarTurnRemaining()); }
public void onHitWall(HitWallEvent e) { onHitByBullet(null); }
public void onHitByBullet(HitByBulletEvent e) { mp[i1 / 8] *= -1; }
}
Shrienked a bit more 262 bytes (no juice left=])
package dsekercioglu;
import robocode.*; import robocode.util.Utils;
public class Hammer extends AdvancedRobot {
static int[] mp = new int[15]; static int i1; static String history = "������������������������������������������������������������������������������������������������";
public void run() { i1 = 0; setTurnRadarRightRadians(Double.POSITIVE_INFINITY); }
public void onScannedRobot(ScannedRobotEvent e) { double be; setTurnRightRadians((be = e.getBearingRadians()) + 1.5707963267948966D); setAhead((mp[(i1 / 10)] % 2) * 40 - 20); i1 = (i1 + 1) % 150; be += getHeadingRadians(); int a = (int) Math.round(e.getVelocity() * Math.sin(be - e.getHeadingRadians())) + 8; history += (char) a; byte b = (byte) (e.getDistance() / 14); int matchi = history.substring(0, history.length() - b).lastIndexOf(a); a = 0; while (++a < b) { be -= (history.codePointAt(matchi + a) - 8.0) / b / 14; } setTurnGunRightRadians(Utils.normalRelativeAngle(be - getGunHeadingRadians())); setFire(2.0D); setTurnRadarLeftRadians(getRadarTurnRemaining()); }
public void onHitWall(HitWallEvent e) { onHitByBullet(null); }
public void onHitByBullet(HitByBulletEvent e) { mp[(i1 / 10)] += 1; }
}