Difference between revisions of "OcnirpSNG"
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(update ranking) |
(added version history) |
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Line 9: | Line 9: | ||
| current_version = 1.0 | | current_version = 1.0 | ||
| codesize = 247 | | codesize = 247 | ||
+ | | released = February 28, 2009 | ||
| license = [[RWLPCL]] | | license = [[RWLPCL]] | ||
| download_link = http://nat.robothai.net/robots/nat.nano.OcnirpSNG_1.0.jar | | download_link = http://nat.robothai.net/robots/nat.nano.OcnirpSNG_1.0.jar | ||
Line 37: | Line 38: | ||
; What does it save between rounds and matches? | ; What does it save between rounds and matches? | ||
: Pattern Data between round, like [[WeekendObsession]]. | : Pattern Data between round, like [[WeekendObsession]]. | ||
+ | |||
+ | == Version History == | ||
+ | * Version 1.2 - ? | ||
+ | ** Reduce the counter, now at 1 (the old is 2) to trigger the movement changer | ||
+ | ** Increase the pattern length to 60 (skipped turns as hell, in one of my test, it skip 200 turns in 35-rounds battle) | ||
+ | |||
+ | * Version 1.1 - ? | ||
+ | ** Try some movement revert - it revert to StopNGo if RandomMovement fail... (A crazy trick to trick PM) | ||
+ | |||
+ | * Version 1.0 - 20 Feb 2009 | ||
+ | ** Port all [[Ocnirp]] 1.0, squeeze it to 225 and add the StopNGo. | ||
== Additional Information == | == Additional Information == |
Revision as of 13:43, 1 March 2009
OcnirpSNG | |
Author(s) | Nat |
Extends | AdvancedRobot |
Targeting | Pattern Matching |
Movement | Stop And Go/Random Movement |
Released | February 28, 2009 |
Best Rating | 5th/1793.5 |
Current Version | 1.0 |
Code Size | 247 |
Code License | RWLPCL |
Download |
An Ocnirp's sister. Come with fresh StopAndGo movement adjusted on Ocnirp, leaving current random movement take place if StopAndGo fail.
Background Information
- What's special about it?
- Humm..., nothing for now.
- How competitive is it?
- 5th in NanoRumble, 2nd PL :D Actually, the score come from Simonton's Pattern Matching gun...
Strategy
- How does it move?
- It first doing Stop And Go, if this fail, it do:
- Orbit an enemy (perpendicular movement) with some special direction-inverted! (which the old always Ocnirp does)
- How does it fire?
- Pattern Matching, although it's WeekendObsession one, it has some tweak, too.
- What does it save between rounds and matches?
- Pattern Data between round, like WeekendObsession.
Version History
- Version 1.2 - ?
- Reduce the counter, now at 1 (the old is 2) to trigger the movement changer
- Increase the pattern length to 60 (skipped turns as hell, in one of my test, it skip 200 turns in 35-rounds battle)
- Version 1.1 - ?
- Try some movement revert - it revert to StopNGo if RandomMovement fail... (A crazy trick to trick PM)
- Version 1.0 - 20 Feb 2009
- Port all Ocnirp 1.0, squeeze it to 225 and add the StopNGo.
Additional Information
- Can I use your code?
- Sure, it's RWLPCL.
- Does it have any White Whales?
- Don't know! But I'm now focus on beat Prestige and Acero.
- What other robot(s) is it based on?
- Ocnirp, which based on WeekendObsession. Note that WeekendObsession do StopNGo/RandomMovement, too, but it seem that mine is better. (in general rumble, I'm at 249th but WeekendObsession is at 245)