Difference between revisions of "OcnirpSNG"

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(update ranking)
(added version history)
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| current_version = 1.0
 
| current_version = 1.0
 
| codesize        = 247
 
| codesize        = 247
 +
| released        = February 28, 2009
 
| license        = [[RWLPCL]]
 
| license        = [[RWLPCL]]
 
| download_link  = http://nat.robothai.net/robots/nat.nano.OcnirpSNG_1.0.jar
 
| download_link  = http://nat.robothai.net/robots/nat.nano.OcnirpSNG_1.0.jar
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; What does it save between rounds and matches?
 
; What does it save between rounds and matches?
 
: Pattern Data between round, like [[WeekendObsession]].
 
: Pattern Data between round, like [[WeekendObsession]].
 +
 +
== Version History ==
 +
* Version 1.2 - ?
 +
** Reduce the counter, now at 1 (the old is 2) to trigger the movement changer
 +
** Increase the pattern length to 60 (skipped turns as hell, in one of my test, it skip 200 turns in 35-rounds battle)
 +
 +
* Version 1.1 - ?
 +
** Try some movement revert - it revert to StopNGo if RandomMovement fail... (A crazy trick to trick PM)
 +
 +
* Version 1.0 - 20 Feb 2009
 +
** Port all [[Ocnirp]] 1.0, squeeze it to 225 and add the StopNGo.
  
 
== Additional Information ==
 
== Additional Information ==

Revision as of 14:43, 1 March 2009

OcnirpSNG
Author(s) Nat
Extends AdvancedRobot
Targeting Pattern Matching
Movement Stop And Go/Random Movement
Released February 28, 2009
Best Rating 5th/1793.5
Current Version 1.0
Code Size 247
Code License RWLPCL
Download

An Ocnirp's sister. Come with fresh StopAndGo movement adjusted on Ocnirp, leaving current random movement take place if StopAndGo fail.

Background Information

What's special about it?
Humm..., nothing for now.
How competitive is it?
5th in NanoRumble, 2nd PL :D Actually, the score come from Simonton's Pattern Matching gun...

Strategy

How does it move?
It first doing Stop And Go, if this fail, it do:
Orbit an enemy (perpendicular movement) with some special direction-inverted! (which the old always Ocnirp does)
How does it fire?
Pattern Matching, although it's WeekendObsession one, it has some tweak, too.
What does it save between rounds and matches?
Pattern Data between round, like WeekendObsession.

Version History

  • Version 1.2 - ?
    • Reduce the counter, now at 1 (the old is 2) to trigger the movement changer
    • Increase the pattern length to 60 (skipped turns as hell, in one of my test, it skip 200 turns in 35-rounds battle)
  • Version 1.1 - ?
    • Try some movement revert - it revert to StopNGo if RandomMovement fail... (A crazy trick to trick PM)
  • Version 1.0 - 20 Feb 2009
    • Port all Ocnirp 1.0, squeeze it to 225 and add the StopNGo.

Additional Information

Can I use your code?
Sure, it's RWLPCL.
Does it have any White Whales?
Don't know! But I'm now focus on beat Prestige and Acero.
What other robot(s) is it based on?
Ocnirp, which based on WeekendObsession. Note that WeekendObsession do StopNGo/RandomMovement, too, but it seem that mine is better. (in general rumble, I'm at 249th but WeekendObsession is at 245)