Difference between revisions of "SleepSiphon/Version History"
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(Update: Initial Release) |
m (Update: Added Melee Stats) |
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==1.7== | ==1.7== | ||
− | ;1.7b | + | ;1.7b |
:First version of [[SleepSiphon]] to be submitted to the [[RoboRumble]] | :First version of [[SleepSiphon]] to be submitted to the [[RoboRumble]] | ||
− | ;: | + | ;:Stats |
− | ::*''' | + | ::*'''''Melee''''' |
− | :: | + | :::<table border><tr> |
− | ::: | + | <th>Name</th> |
+ | <td> | ||
+ | [http://www.robowiki.net/wiki/SleepSiphon| origin.SleepSiphon 1.7b] | ||
+ | </tr><tr> | ||
+ | <th>APS</th> | ||
+ | <td> | ||
+ | 61.2171926491</td></tr><tr> | ||
+ | <th>PWIN</th> | ||
+ | <td> | ||
+ | 83.3746898263</td></tr><tr> | ||
+ | <th>ANPP</th> | ||
+ | <td> | ||
+ | 80.9266036263</td></tr><tr> | ||
+ | <th>Vote</th> | ||
+ | <td> | ||
+ | 0.0</td></tr><tr> | ||
+ | <th>Survival</th> | ||
+ | <td> | ||
+ | 30.0789148153</td></tr><tr> | ||
+ | <th>Pairings</th> | ||
+ | <td> | ||
+ | 403</td></tr><tr> | ||
+ | <th>Battles</th> | ||
+ | <td> | ||
+ | 13009</td></tr><tr> | ||
+ | <th>Latest Battle</th> | ||
+ | <td> | ||
+ | 2018-06-22 10:26:59 UTC</td></tr><tr> | ||
+ | ::</tr></table> | ||
− | ::*'''Bullet power''' scales down with distance from the enemy. If our energy is low, fire at lower power. Will not fire if doing so would lead to becoming disabled. | + | ;Features |
+ | |||
+ | :*'''Movement:''' (Min Risk) Tries to avoid enemy bullets fired using HOT or linear/const turn rate prediction, avoids walls, avoids being close to enemies. | ||
+ | |||
+ | :*'''Aim:''' (4 VirtualGuns) HOT, linear, circular, avg(velocity & turn rate). Chooses the best gun for each enemy. | ||
+ | ::*Falls back to a (naive) [[Displacement Vector]] gun if the virtual hit rate against an enemy is below a threshold. | ||
+ | |||
+ | :*'''Bullet power''' scales down with distance from the enemy. If our energy is low, fire at lower power. Will not fire if doing so would lead to becoming disabled. | ||
::*'''Radar:''' Attempt at "optimal radar". Pretty good, but has some bugs. Could be improved. | ::*'''Radar:''' Attempt at "optimal radar". Pretty good, but has some bugs. Could be improved. | ||
− | ; | + | ;'''Download this release''' |
− | + | :*(Source and/or JarFile): ( GitHub - ''www.github.com/John-Paul-R/SleepSiphon/releases/tag/1.7b'' ) | |
---- | ---- |
Revision as of 12:16, 22 June 2018
1.7
- 1.7b
- First version of SleepSiphon to be submitted to the RoboRumble
- Stats
- Melee
Name APS 61.2171926491 PWIN 83.3746898263 ANPP 80.9266036263 Vote 0.0 Survival 30.0789148153 Pairings 403 Battles 13009 Latest Battle 2018-06-22 10:26:59 UTC
- Features
- Movement: (Min Risk) Tries to avoid enemy bullets fired using HOT or linear/const turn rate prediction, avoids walls, avoids being close to enemies.
- Aim: (4 VirtualGuns) HOT, linear, circular, avg(velocity & turn rate). Chooses the best gun for each enemy.
- Falls back to a (naive) Displacement Vector gun if the virtual hit rate against an enemy is below a threshold.
- Bullet power scales down with distance from the enemy. If our energy is low, fire at lower power. Will not fire if doing so would lead to becoming disabled.
- Radar: Attempt at "optimal radar". Pretty good, but has some bugs. Could be improved.
- Download this release
- (Source and/or JarFile): ( GitHub - www.github.com/John-Paul-R/SleepSiphon/releases/tag/1.7b )