Difference between revisions of "SleepSiphon/Version History"
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Revision as of 17:01, 22 June 2018
1.7
- 1.7b
- First version of SleepSiphon to be submitted to the RoboRumble
- Stats
- Melee
Name origin.SleepSiphon 1.7b
APS 61.2171926491 PWIN 83.3746898263 ANPP 80.9266036263 Vote 0.0 Survival 30.0789148153 Pairings 403 Battles 13009 Latest Battle 2018-06-22 10:26:59 UTC
- Features
- Movement: (Min Risk) Tries to avoid enemy bullets fired using HOT or linear/const turn rate prediction, avoids walls, avoids being close to enemies.
- Aim: (4 VirtualGuns) HOT, linear, circular, avg(velocity & turn rate). Chooses the best gun for each enemy.
- Falls back to a (naive) Displacement Vector gun if the virtual hit rate against an enemy is below a threshold.
- Bullet power scales down with distance from the enemy. If our energy is low, fire at lower power. Will not fire if doing so would lead to becoming disabled.
- Radar: Attempt at "optimal radar". Pretty good, but has some bugs. Could be improved.
- Download this release
- (Source and/or JarFile): ( GitHub - www.github.com/John-Paul-R/SleepSiphon/releases/tag/1.7b )