Difference between revisions of "SleepSiphon"
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* [[Circular Targeting|Circular Targeting]] | * [[Circular Targeting|Circular Targeting]] | ||
* [[Linear Targeting]] | * [[Linear Targeting]] | ||
− | | current_version = 1.7b | + | | current_version = [https://github.com/John-Paul-R/SleepSiphon/releases/tag/1.7b 1.7b] |
− | | license = [ | + | | license = [http://www.gzip.org/zlib/zlib_license.html ZLib] |
− | | download_link = | + | | download_link = https://github.com/John-Paul-R/SleepSiphon/releases/download/1.7b/origin.SleepSiphon_1.7b.jar |
| isOpenSource = yes | | isOpenSource = yes | ||
| isMelee = yes | | isMelee = yes | ||
| isOneOnOne = yes | | isOneOnOne = yes | ||
}} | }} | ||
− | |||
{{Navbox small | {{Navbox small | ||
| title = Sub-pages | | title = Sub-pages | ||
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== Background Information == | == Background Information == | ||
+ | |||
; What's special about it? | ; What's special about it? | ||
: It is my first Robocode robot. Won first place in my school's competition. | : It is my first Robocode robot. Won first place in my school's competition. | ||
; Great, I want to try it. Where can I download it? | ; Great, I want to try it. Where can I download it? | ||
− | : You can download SleepSiphon here! | + | : You can download SleepSiphon [[https://github.com/John-Paul-R/SleepSiphon/releases/download/1.7b/origin.SleepSiphon_1.7b.jar here]]! |
; How competitive is it? | ; How competitive is it? | ||
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; How does it fire? | ; How does it fire? | ||
: It has four [[Virtual Guns]]: [[HOT]], [[Linear Targeting]], [[Circular Targeting]], and [[Mean Targeting]] (Circular). Chooses the best gun for each enemy. | : It has four [[Virtual Guns]]: [[HOT]], [[Linear Targeting]], [[Circular Targeting]], and [[Mean Targeting]] (Circular). Chooses the best gun for each enemy. | ||
− | : Falls back to a (naive and inefficient) [[Displacement Vector]]-based KNN (not full [[Dynamic Clustering]]) gun if the virtual hit rate against an enemy is below a threshold. | + | : Falls back to a (naive and inefficient) [[Displacement Vector]]-based [https://en.wikipedia.org/wiki/K-nearest_neighbors_algorithm KNN] (not full [[Dynamic Clustering]]) gun if the virtual hit rate against an enemy is below a threshold. |
; How does it [[Dodging Bullets|dodge bullets]]? | ; How does it [[Dodging Bullets|dodge bullets]]? | ||
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; Can I use your code? | ; Can I use your code? | ||
: Well, I won't stop you, but you really shouldn't. This is probably some of the most disorganized code you will ever read. | : Well, I won't stop you, but you really shouldn't. This is probably some of the most disorganized code you will ever read. | ||
− | : Any use of my code must follow the [ | + | : Any use of my code must follow the [http://www.gzip.org/zlib/zlib_license.html ZLib License]. |
− | :* SleepSiphon Github Repository | + | : * [https://github.com/John-Paul-R/SleepSiphon SleepSiphon Github Repository] |
; What's next for your robot? | ; What's next for your robot? | ||
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; What other robot(s) is it based on? | ; What other robot(s) is it based on? | ||
− | :* Inspiration for debugging graphics and "path risks" from [[Neuromancer]] | + | |
− | :* "Never closest" movement, inspired by [[Shadow]]. | + | : * Inspiration for debugging graphics and "path risks" from [[Neuromancer]] |
− | :* I learned a lot about avoiding aggressive bots from playing against Bastion. (not on RoboWiki) | + | : * "Never closest" movement, inspired by [[Shadow]]. |
+ | : * I learned a lot about avoiding aggressive bots from playing against Bastion. (not on RoboWiki) | ||
[[Category:Bots|SleepSiphon]] | [[Category:Bots|SleepSiphon]] |
Revision as of 18:15, 22 June 2018
SleepSiphon | |
Author(s) | Origin |
Extends | AdvancedRobot |
Targeting | Virtual Guns:
|
Movement | Minimum Risk Movement, Avoids: |
Current Version | 1.7b |
Code License | ZLib |
Download |
- Sub-pages:
- Version History
Background Information
- What's special about it?
- It is my first Robocode robot. Won first place in my school's competition.
- Great, I want to try it. Where can I download it?
- You can download SleepSiphon [here]!
- How competitive is it?
- N/A (Awaiting RoboRumble results.)
Strategy
- How does it move?
- It uses a version of Minimum Risk Movement. Generates destination points in a circle around itself. Calculates danger values for points in a straight line from its current location to that destination point based on a danger function. (Enemy Virtual Bullets data, distance from other enemies, distance from walls)
- How does it fire?
- It has four Virtual Guns: HOT, Linear Targeting, Circular Targeting, and Mean Targeting (Circular). Chooses the best gun for each enemy.
- Falls back to a (naive and inefficient) Displacement Vector-based KNN (not full Dynamic Clustering) gun if the virtual hit rate against an enemy is below a threshold.
- How does it dodge bullets?
- Enemy Virtual Bullets are a factor in its path-point danger function.
- How does the melee strategy differ from One-on-one strategy?
- It doesn't, currently.
- How does it select a target to attack/avoid in melee?
- Attacks whoever is closest.
- What does it save between rounds and matches?
- Between rounds, it stores information for the Displacement Vectors gun. Nothing between matches.
Additional Information
- Where did you get the name?
- This bot was an obsession of mine for a good 2 weeks... My sleep schedule suffered during that time...
- Can I use your code?
- Well, I won't stop you, but you really shouldn't. This is probably some of the most disorganized code you will ever read.
- Any use of my code must follow the ZLib License.
- * SleepSiphon Github Repository
- What's next for your robot?
- Slight modifications to make it more effective in RoboRumble. Because this bot started as a high school project, I built it with the assumption that the other students' bots would follow set patterns & not learn. Obviously, this is not the case in RoboRumble, so some slight changes and optimizations can be made to my prediction. After that, however, I will be moving on to new robots.
- Does it have any White Whales?
- None presently.
- What other robot(s) is it based on?
- * Inspiration for debugging graphics and "path risks" from Neuromancer
- * "Never closest" movement, inspired by Shadow.
- * I learned a lot about avoiding aggressive bots from playing against Bastion. (not on RoboWiki)