Difference between revisions of "ScalarN"
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; Melee Strategy | ; Melee Strategy | ||
− | * A mix of [[Wave Surfing]] and [[Minimum Risk Movement]] | + | * A mix of [[Wave Surfing]] and [[Minimum Risk Movement]]. (Surfing [[HOT]] yet) |
* A gun with [[Swarm Targeting]], [[KNN]] and [[Play It Forward]] | * A gun with [[Swarm Targeting]], [[KNN]] and [[Play It Forward]] | ||
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; Duel Strategy | ; Duel Strategy | ||
− | * [[True Surfing]] | + | * [[True Surfing]] with [[wikipedia:Dijkstra's algorithm|Dijkstra's algorithm]] optimization. [[Flattener]] enabled at high hit-rate. |
− | * [[Virtual Guns|Virtual Gun Array]] consisting of | + | * [[Virtual Guns|Virtual Gun Array]] consisting of (Main and [[Anti-Surfer Targeting|Anti-Surfer]]) [[Dynamic Clustering|knn]] guns powered by [[Maximum Escape Angle/Precise|Precise MEA]] and [[Waves/Precise Intersection|Precise Intersection]]. |
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Revision as of 03:51, 22 October 2018
- ScalarN Sub-pages:
- Version History
This page is under construction. For recent activities, see Version History.
- Melee Strategy
- A mix of Wave Surfing and Minimum Risk Movement. (Surfing HOT yet)
- A gun with Swarm Targeting, KNN and Play It Forward
- Duel Strategy
- True Surfing with Dijkstra's algorithm optimization. Flattener enabled at high hit-rate.
- Virtual Gun Array consisting of (Main and Anti-Surfer) knn guns powered by Precise MEA and Precise Intersection.
- Inspiration • Acknowledgements • Special Thanks
- Melee Gun inspired by Neuromancer (for pioneering fuzzy-or in Shadow/Melee Gun)
- Melee Movement influenced by Neuromancer (the idea of surfing everyone, and median scale based risk blending),
Firestarter (smart points generation), Diamond and HawkOnFire (risk function)