Difference between revisions of "ScalarN"

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* [[True Surfing]] with [[wikipedia:Dijkstra's algorithm|Dijkstra's algorithm]] optimization. [[Flattener]] enabled at high hit-rate.  
 
* [[True Surfing]] with [[wikipedia:Dijkstra's algorithm|Dijkstra's algorithm]] optimization. [[Flattener]] enabled at high hit-rate.  
* [[Virtual Guns|Virtual Gun Array]] consisting of (Main and [[Anti-Surfer Targeting|Anti-Surfer]]) [[Dynamic Clustering|knn]] guns powered by [[Maximum Escape Angle/Precise|Precise MEA]] and [[Waves/Precise Intersection|Precise Intersection]].  
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* [[Virtual Guns|Virtual Gun Array]] of [[Dynamic Clustering|Main]]/[[Anti-Surfer Targeting|AS]] guns powered by [[Dynamic Clustering|k-nn]], [[Maximum Escape Angle/Precise|Precise MEA]] and [[Waves/Precise Intersection|Precise Intersection]].  
 
=== ===
 
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* Melee Gun inspired by [[Neuromancer]] (for pioneering fuzzy-or in [[Shadow/Melee Gun]])
 
* Melee Gun inspired by [[Neuromancer]] (for pioneering fuzzy-or in [[Shadow/Melee Gun]])
 
* Melee Movement influenced by [[Neuromancer]] (the idea of surfing everyone, and median scale based risk blending), <br>[[Firestarter]] (smart points generation), [[Diamond]] and [[HawkOnFire]] (risk function)
 
* Melee Movement influenced by [[Neuromancer]] (the idea of surfing everyone, and median scale based risk blending), <br>[[Firestarter]] (smart points generation), [[Diamond]] and [[HawkOnFire]] (risk function)
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* Special thanks to [[Skilgannon]], [[Voidious]] for their tutorial, and open source effort.
  
  

Revision as of 06:41, 24 October 2018

ScalarN Sub-pages:
Version History

This page is under construction. For recent activities, see Version History.


Melee Strategy

Duel Strategy

Inspiration • Acknowledgements • Special Thanks