Difference between revisions of "SleepSiphon"
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m (Updating Standings info & other light edits) |
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; Great, I want to try it. Where can I download it? | ; Great, I want to try it. Where can I download it? | ||
: You can download SleepSiphon [https://github.com/John-Paul-R/SleepSiphon/releases/download/1.7b/origin.SleepSiphon_1.7b.jar here]! (github.com) | : You can download SleepSiphon [https://github.com/John-Paul-R/SleepSiphon/releases/download/1.7b/origin.SleepSiphon_1.7b.jar here]! (github.com) | ||
− | : Full source code is available | + | : Full source code is available [https://github.com/John-Paul-R/SleepSiphon here], on GitHub, under the [[ZLIB]] License |
; How competitive is it? | ; How competitive is it? |
Revision as of 23:16, 4 June 2019
SleepSiphon | |
Author(s) | Origin |
Extends | AdvancedRobot |
Targeting | Virtual Guns:
|
Movement | Minimum Risk Movement, Avoids: |
Current Version | 1.7b |
Code License | ZLIB |
Download |
- Sub-pages:
- Version History
Background Information
- What's special about it?
- It is my (User:Origin) first Robocode robot. It won first place in my high school's competition.
- Great, I want to try it. Where can I download it?
- You can download SleepSiphon here! (github.com)
- Full source code is available here, on GitHub, under the ZLIB License
- How competitive is it?
- Rated 51/403 in MeleeRumble, 233/1163 in RoboRumble (June 4, 2019)
Strategy
- How does it move?
- It uses a version of Minimum Risk Movement. Generates destination points in a circle around itself. Calculates danger values for points in a straight line from its current location to that destination point based on a danger function. (Enemy Virtual Bullets data (assumes enemies are firing at it with basic methods such a HOT), distance from other enemies, distance from walls)
- How does it fire?
- It has four Virtual Guns: HOT, Linear Targeting, Circular Targeting, and Mean Targeting (Circular). Chooses the best gun for each enemy.
- Falls back to a (naive and inefficient) Displacement Vector-based KNN gun if the virtual hit rate against an enemy is below a threshold.
- How does it dodge bullets?
- Enemy Virtual Bullets (predicted bullet locations, assuming it is using HOT, Linear Targeting, or Circular Targeting) are a factor in its path-point danger function (Minimum Risk Movement).
- How does the melee strategy differ from One-on-one strategy?
- It doesn't, currently.
- How does it select a target to attack/avoid in melee?
- Attacks whoever is closest.
- What does it save between rounds and matches?
- Between rounds, it stores information for the Displacement Vector gun. Nothing between matches.
Additional Information
- Where did you get the name?
- This bot was an obsession of mine for several weeks. My sleep schedule suffered during that time...
- Can I use your code?
- Well, I won't stop you, but you really shouldn't. This is probably some of the most disorganized code you will ever read.
- Any use of my code must follow the ZLIB License.
- What's next for your robot?
- Nothing in the foreseeable future. SleepSiphon can be considered a closed project. I have several other ideas in the works for new ones, however.
- Does it have any White Whales?
- None presently.
- What other robot(s) is it based on?
- Inspiration for debugging graphics and "path risks" from Neuromancer
- "Never closest" movement, inspired by Shadow.
- I learned a lot about avoiding aggressive bots from playing against Bastion. (not on RoboWiki)