Difference between revisions of "Escape Circle"

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'''Escape Circle''' is the circumference of [[Escape Envelope]] assuming the motion of the target is linear and uniform.
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== Calculation ==
  
 
[[File:EscapeCircle.png|600px]]
 
[[File:EscapeCircle.png|600px]]
  
'''Escape Circle''' is the circumference of [[Escape Envelope]] assuming the motion of the target is linear and uniform.  
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Assuming uniform linear motion, consider a situation where a bullet fired from the firer A hits the target C at some future position B. A is the angle opposite to a, B is opposite to b, and C is opposite to c.
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Let the target C be the origin, the distance and orientation from the target to the firer be the unit length and positive x-axis respectively.
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Let θ be the angle between b and a, we have c / a = Vb / Vr, b = 1, where Vb and Vr is the velocity of the bullet and the target respectively. Now consider cosine formula:
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a<sup>2</sup> + 1<sup>2</sup> - 2 a cosθ = (Vb / Vr a)<sup>2</sup>
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Let x = a cosθ, y = a sinθ, k = 1 / ((Vb / Vr)<sup>2</sup> - 1), we have:
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(x + k)<sup>2</sup> + y<sup>2</sup> = k<sup>2</sup> + k
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The points defined by (x, y) satisfying above formula is a circle e with center P(-k, 0), and radius sqrt(k<sup>2</sup> + k).  
  
 
== See also ==
 
== See also ==

Revision as of 10:17, 8 August 2019

Escape Circle is the circumference of Escape Envelope assuming the motion of the target is linear and uniform.

Calculation

EscapeCircle.png

Assuming uniform linear motion, consider a situation where a bullet fired from the firer A hits the target C at some future position B. A is the angle opposite to a, B is opposite to b, and C is opposite to c.

Let the target C be the origin, the distance and orientation from the target to the firer be the unit length and positive x-axis respectively.

Let θ be the angle between b and a, we have c / a = Vb / Vr, b = 1, where Vb and Vr is the velocity of the bullet and the target respectively. Now consider cosine formula:

a2 + 12 - 2 a cosθ = (Vb / Vr a)2

Let x = a cosθ, y = a sinθ, k = 1 / ((Vb / Vr)2 - 1), we have:

(x + k)2 + y2 = k2 + k

The points defined by (x, y) satisfying above formula is a circle e with center P(-k, 0), and radius sqrt(k2 + k).

See also