Difference between revisions of "Quantum"
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Latest revision as of 03:23, 30 May 2024
- Sub-pages:
- Version History - Source (Java) - Source (Assembly)
Quantum | |
Author(s) | David414 |
Extends | AdvancedRobot |
Targeting | Linear Targeting |
Movement | Anti-Gravity Movement |
Released | April 2024 |
Code License | RWPCL |
Background Information
- What's special about it?
- Antigravity movement based on the enemy's predicted future position (ie where we would aim) rather than their current location
- Written in assembly since v1.0.0
- How competitive is it?
Very. It took the nano melee crown from DustBunny and was the first nanobot to outperform HawkOnFire.
Strategy
- How does it move?
Quantum uses Anti-Gravity Movement based on DustBunny but instead of calculating forces based on the angle to the enemy's current position Quantum uses the angle it would fire at.
- How does it fire?
Quantum uses DustBunny's aim and bullet power selection with more reliable target tracking (from Infinity). Unlike most (all?) nanos it checks that it has a good aim before firing.
- How does it dodge bullets?
It doesn't.
- How does the melee strategy differ from One-on-one strategy?
Quantum assumes the battlefield is 1000x1000 so it can only fight in melee.
- How does it select a target to attack/avoid in melee?
It attacks the closest target while trying to avoid everybody.
- What does it save between rounds and matches?
Nothing.
Additional Information
- Where did you get the name?
I wanted a gravity themed name with small vibes and Graviton was already taken.
- Can I use your code?
Yes, under the terms of the RWPCL. The code can be found in the .jar and at Quantum/Source_(Java) / Quantum/Source_(Assembly).
- What's next for your robot?
Some more serious gun tuning
- Does it have any White Whales?
- What other robot(s) is it based on?