Difference between revisions of "Talk:Area Targeting"
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(moving old wiki's AreaTargeting page to Talk page here) |
(Robobot 0.1 : correcting user page links) |
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* Take the section with the most bots and fire in that direction | * Take the section with the most bots and fire in that direction | ||
(kinda like a MinimumRiskTargeting thing) | (kinda like a MinimumRiskTargeting thing) | ||
− | --[[Starrynte]] | + | --[[User:Starrynte|Starrynte]] |
Some pros and cons: | Some pros and cons: | ||
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* you might select target where there are the most bots near it (to implement this targeting) | * you might select target where there are the most bots near it (to implement this targeting) | ||
− | --[[Starrynte]], i'll add to the list when i come up with more | + | --[[User:Starrynte|Starrynte]], i'll add to the list when i come up with more |
− | Actually, I think it would be better to section it on angle, and find the angle with the most likely cluster of enemies to mow down. --[[Chase-san]] | + | Actually, I think it would be better to section it on angle, and find the angle with the most likely cluster of enemies to mow down. --[[User:Chase-san|Chase-san]] |
Latest revision as of 08:39, 22 May 2009
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From old wiki's AreaTargeting page
First mentioned (i think) by RobocoderDan in the OpeningGame page. The idea is to:
- Divide the battlefield into sections
- Consider the bots in a section, moving into one, moving away one, etc.
- Take the section with the most bots and fire in that direction
(kinda like a MinimumRiskTargeting thing) --Starrynte
Some pros and cons:
- Pros:
- not too hard to implement
- if the bullet misses the intended target, it might hit another
- Cons:
- only works in melee
- not very accurate with fewer bots and/or in larger battlefields
- Even in melee, shooting specifically at closer bots may be more beneficial so they don't kill you :-)
Some ideas:
- might work with a team system (i.e. leader sends radar info, droids fire where there are most bots)
- you might select target where there are the most bots near it (to implement this targeting)
--Starrynte, i'll add to the list when i come up with more
Actually, I think it would be better to section it on angle, and find the angle with the most likely cluster of enemies to mow down. --Chase-san